One does not simply set a timer to end the era. |
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The following are prohibited: |
► Using automated tools/macros/autobuyer/sell catcher/auto message sender (or anything that
automates a process of within the game) is illegal and will lead to account removal. |
► Registering or having control of more than one account |
► Sharing passwords with other people and logging into accounts that are not yours |
► Your account is to be played by you alone and not shared with others in your household or utilizing remote access software. |
► Posting links in the Kings of Chaos chat, Kings of Chaos forums, or anywhere it is against the policies |
► Registering an email address that is not yours |
► Registering more than one account, or transferring your account to someone else |
► Advertising through PM or any other method |
► Recruiting a player through PM with excessive messages |
► Downloading any part of the Kings of Chaos website with any piece of software other than a web browser |
► Using any process that automatically gets information from the website |
► Using any process that automatically posts information to the website |
► Using any process that combines multiple gameplay actions (attack, sabotage, etc)
into one user action, including loading multiple stats pages at once. |
► Accessing any part of the Kings of Chaos website via proxy/VPN/tor or similar |
► Using any form of Virtual networks, machines or servers. |
► Using features otherwise than intended |
► Posting inappropriate content |
► Attempting to cause harm to the any of the Kings of Chaos servers |
► Attempting in any way to circumvent the mechanisms set up to keep Kings of Chaos fair |
Rules regarding accounts played via Proxy, VPN, Tor server: |
Due to the Game Admins not being able to truly identify accounts using Proxy, VPN or TOR servers as legitimate players
and not used as a multi-account, the use of these is strictly banned. Any account attempting to use such servers will have
aspects of their account adjusted to remove the chance of any unfair advantage. This will include (but is not limited to)
armory contents, soldiers, and upgrades. There is no acceptable reason to use these servers which means the Admins will
not accept the use of these as a necessity to play the game as a reason for using them. |
Rules regarding accounts on the same IP/same household: |
► Accounts that appear on the same IP/same household are not allowed to attack,
sabotage, raid, sell, bank other accounts on the same IP/same household |
► If someone on an IP/same household is found to be violating the rules then all
accounts on that IP/same household will be removed from the game. |
Accounts that appear on the same IP/same household cannot be used to give an unfair advantage
which includes the following:- |
► Using in game actions to help another player in the household/using the same IP gain Rewards. |
► NO MULTIPLE ACCOUNTS ALLOWED, while we allow family members/friends to play in the same household
we make sure that it is not 1 single person playing the accounts on the same IP/same household. Accounts made
to bypass the multiple account rule claiming to be family members/friends are immediately removed from the game. |
When sharing your link, you may do the following: |
► Post your link on message boards where it is allowed and is on-topic |
► Email your link to your friends or send it to them on instant messenger |
► Have people who are not signed into the game click your link |
► Have your link in your Facebook/twitter/instagram etc. profile |
► Post your link on a personal website |
Browser Rules |
Any browser used to access the Kings of Chaos website must adhere to the following rules: |
► All Kings of Chaos pages must be loaded in a standard and well-known graphical web browser
(i.e. Firefox, Mozilla, Internet Explorer, etc.) |
► Additional information inserted by in-browser add-ons may be displayed, provided that
this information is passively displayed and does not execute gameplay decisions |
Alliance Scripts |
All scripts created for Kings of Chaos website must adhere to the following rules: |
► Every single action or decision that is completed within the game should be done so by a human and that human is to be the owner of that account. No actions or decisions can be completed automatically by a script or an external program.
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► Scanned gold can only be visible on the battlefield.php and stats.php (with an NUMERIC id=) pages in the exact position where the game displays gold if you have the ability to see it without having to recon. Scanned gold is NOT to be displayed on any other page within the game, or on any external pages generated by the script.
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► Custom pages generated by scripts are to be limited to being displayed on the stats.php page and must use the format of stats.php?id=. These custom pages CANNOT have a players gold displayed or any indication of what gold a player is currently holding. Stats such as SA, DA, Spy, Sentry and TFF are allowed for informational purposes. Any script found to be using custom pages anywhere else on the game will result in a ban for all players using the script.
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► Alliance scripts are not permitted to generate a farm list of any kind, in any way. The game provides an adaquate page to manage your farms. Any script found to be using a customised farm list will result in potential bans/suspensions for any players using it.
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► Alliance scripts cannot make any changes to warlist.php and farmlist.php at all.
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► Alliance scripts are not permitted to sort data in any way, whether manually or automatically based on information they have scraped or obtained, that provides an advantage above others within the game. To make it clear, this includes (but is not limited to) GOLD and TBG, and TFF!
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All tool developers must allow a Kings of Chaos admin a fully-functional test account to ensure compliance with these rules.
If you are a developer and have questions, please email a Kings of Chaos admin. Kings of Chaos does not maintain a list of
"approved" tools - updates to a previously-legal tool may make it illegal. Use of browser add-ons and tools is at your own risk. |
Failure to adhere to the above posted rules and guidelines may result in account suspension or termination.
Kings of Chaos reserves the right to change these rules at any time, without notice. |
⚔ Gameplay ⚔
In Kings of Chaos, you are in command of an army of either Humans, Dwarves, Elves, Orcs, Undead, Trolls or Goblins. The aim of the game is to build a strong army to be successful in all aspects of gameplay so you can defeat your enemies. You must keep your troops in top condition & recover from losses. A powerful army will be strong in all eight aspects of the game: Strike, Defense, Spy, Sentry, Poison, Antidote, Theft & Vigilance. This makes it important to keep your forces & efforts relatively balanced in all these areas. |
► Strike: You can attack or raid other players to steal gold, kill their personnel & steal hostages. |
► Defense: Use your defense to limit the damage others can do to you when they attack or raid you. |
► Spy: Use your spies to infiltrate other players armory. Spies can be used to recon to gain vital intelligence, sabotage to destroy weapons/tools, kill their spies & sentries, gain gold & experience. |
► Sentry: Vital to stop players from being able to sabotage your weapons/tools, also helpful in hiding your gold on the battlefield. |
► Poison: Send your venomweavers on poison missions to kill & hospitalize other players personnel. |
► Anitode: Vital to stop players from being able to poison your personnel. |
► Theft: Send your thieves to steal weapons/tools from other players. |
► Vigilance: You will need high vigilance to stop thieves from stealing from your armory. |
⚔ Race Bonuses ⚔
Each race in Kings of Chaos has a particular area in which they
excel. These can work to your advantage in gaining higher rankings,
so it is worth considering them before choosing your race:
Humans:
30% Attack Bonus
20% Sentry Bonus
10% Poison Bonus
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Dwarves:
40% Defense Bonus
10% Spy Bonus
10% Theft Bonus
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Elves:
35% Spy Bonus
15% Theft Bonus
10% Poison Bonus
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Orcs:
30% Attack Bonus
20% Antidote Bonus
10% Spy Bonus
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Undead:
30% Sentry Bonus
20% Hostage Bonus
10% Defense Bonus
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Trolls:
30% Theft Bonus
20% Casualty Bonus
10% Attack Bonus
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Goblins:
25% Poison Bonus
20% Vigilance Bonus
15% Hostage Bonus
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Clarification on Race Bonuses: |
Casualty Bonus = Casualties reduced when you are attacked/raided. |
Hostage Bonus = Increase of Hostages taken when you attack/raid others. |
⚔ Current TBG ⚔
Current TBG Era 19 (Turn-based gold) by race for all soldiers & covert troops.
Base TBG = Untrained, trained attack, & trained defense soldiers earn 2 gold per turn. Soldiers trained as spies, sentries, venomweavers, serpentwardens, thieves & rangers earn 0.8 gold per turn.
Current Base TBG with 30% Income Bonus added to all races.
► Humans: Untrained, trained attack, & trained defense soldiers earn 2.2 gold per turn. Soldiers trained as spies, sentries, venomweavers, serpentwardens, thieves & rangers earn 0.88 gold per turn. |
► Dwarves: Untrained, trained attack, & trained defense soldiers earn 2.2 gold per turn. Soldiers trained as spies, sentries, venomweavers, serpentwardens, thieves & rangers earn 0.88 gold per turn. |
► Elves: Untrained, trained attack, & trained defense soldiers earn 2.2 gold per turn. Soldiers trained as spies, sentries, venomweavers, serpentwardens, thieves & rangers earn 0.88 gold per turn. |
► Orcs: Untrained, trained attack, & trained defense soldiers earn 2.2 gold per turn. Soldiers trained as spies, sentries, venomweavers, serpentwardens, thieves & rangers earn 0.88 gold per turn. |
► Undead: Untrained, trained attack, & trained defense soldiers earn 2.2 gold per turn. Soldiers trained into spies, sentries, venomweavers, serpentwardens, thieves & rangers earn 0.88 gold per turn. |
► Trolls: Untrained, trained attack, & trained defense soldiers earn 2.2 gold per turn. Soldiers trained as spies, sentries, venomweavers, serpentwardens, thieves & rangers earn 0.88 gold per turn. |
► Goblins: Untrained, trained attack, & trained defense soldiers earn 2.2 gold per turn. Soldiers trained as spies, sentries, venomweavers, serpentwardens, thieves & rangers earn 0.88 gold per turn. |
⚔ Gameplay Turns Cost / Experience Gained ⚔
Game turns increase at the rate of 1 turn every minute, with 1440 turns available per 24 hours. You may store up to 20,000 Turns. |
Once you have reached the 20,000 Turns Cap, you will no longer earn additional turns each minute. However Daily login bonus turns & trading Exp for turns can add to your Turn Cap. |
You can hold a maximum of 30,000 Exp. Once the cap is reached all Exp per turn will go directly to your Exp Safe that can only be used for upgrades on your Safe page. |
Your turns can be used for any of the following actions against another player as well as conquesting via the Conquest page. |
► Attack: Costs 120 turns, For a successful attack you will gain 120 Experience / For an unsuccessful attack you will gain 40 Experience. |
► Raid: Costs 15 turns, for successful raid you will gain 15 Experience / For an unsuccessful raid you will gain attack 8 Experience. |
► Sabotage: Costs 1 turn, Random 0 - 2 Experience gained only for successful sabotage attempts. Gold random steal between 0% - 2%. |
► Revenge Sabotage: Costs 1 turn, Random 0 - 2 Experience gained only for successful sabotage attempts. Gold random steal between 0% - 2%. |
► Poison: Costs 35 turns. Exp gained from poisoning is dependent on your Upgrade level. If Upgrade Level 0 = 1 - 20 Exp, if Level is 10 = 10 - 20 Exp for each successful attempt. |
► Theft: Costs 30 turns. No Experience gained. |
► Conquest: Costs 10 turns. See Conquest section for levels & experience gain. |
⚔ Conquest ⚔
To help improve the skills & strength of your soldiers, you may send your soldiers on conquests against various denizens of the Kings of Chaos world. |
► Your quest starts with Wolves, after 15 successful conquests a new level will open which may require you to upgrade your Siege level in your armory to be able to attempt the new level. |
► After every successful attempt 75 Exp is gained however unsuccessful attempts give you 50 Exp. The amount of Exp you will receive decreases after 53 attempts. |
► Be warned you will incur damages to your weapons while conquesting, so make sure you keep on top of those repairs so you continue to succeed for each conquest. |
► The valuable Exp you gain can be used to upgrade your economy or technology levels in the Safe page or use it trade in the Trade page. |
► The final level Oliphaunts will always defeat you regardless of your SA. You will gain experience but will not receive repairs or gold. |
► You may undertake the same conquest multiple times as per your requirements. |
⚔ Conquest Levels ⚔
To be successful on all conquest attempts you will need at least double SA strength to each conquest opponent's strength. (This is just a guide.) |
► Wolves: Siege upgrade needed - None - Reward : 10 Soldiers & 75 Exp for successful / 50 Exp for defended. |
► Halflings: Siege upgrade needed - Flaming Arrows - Reward : 10 Soldiers & 75 Exp for successful / 50 Exp for defended. |
► Gnomes: Siege upgrade needed - Ballistas - Reward : 20 Soldiers & 75 Exp for successful / 50 Exp for defended. |
► Ogres: Siege upgrade needed - Ladders - Reward : 20 Soldiers & 75 Exp for successful / 50 Exp for defended. |
► Goblins: Siege upgrade needed - Trojan Horses - Reward : 4 Spiders & 75 Exp for successful / 50 Exp for defended. |
► Wraiths: Siege upgrade needed - Catapults - Reward : 9 Spiders & 75 Exp for successful / 50 Exp for defended. |
► Giants: Siege upgrade needed - War Elephants - Reward : 41 Spiders & 75 Exp for successful / 50 Exp for defended. |
► Wizards: Siege upgrade needed - Siege Towers - Reward : 150 Spiders & 75 Exp for successful / 50 Exp for defended. |
► Fairies: Siege upgrade needed - Trebuchets - Reward : Random Gold & 75 Exp for successful / 50 Exp for defended. |
► Spectres: Siege upgrade needed - Black Powder - Reward : Random Gold & 75 Exp for successful / 50 Exp for defended. |
► Ghosts: Siege upgrade needed - Dynamite - Reward : Random Gold & 75 Exp for successful / 50 Exp for defended. |
► Fire Giants: Siege upgrade needed - Cannons - Reward : Random Gold & 75 Exp for successful / 50 Exp for defended. |
► Balrogs: Siege upgrade needed - Great Horn - Reward : Random Gold & 75 Exp for successful / 50 Exp for defended. |
► Eagles: Siege upgrade needed - Fists of Thor - Reward : Random Gold & 75 Exp for successful / 50 Exp for defended. |
► Basilisks: Siege upgrade needed - Ringwraiths - Reward : Random Gold & 75 Exp for successful / 50 Exp for defended. |
► Krakens: Siege upgrade needed - Saurons Ring - Reward : Random Gold & 75 Exp for successful / 50 Exp for defended. |
► Oliphaunts: Siege upgrade needed - Morgoth - Reward : 50 Exp, No Gold & No Repairs. Regardless of SA they will defeat you. |
****Exp reduces the more conquests you do. Soldier/Weapon/Gold stop after 600 conquests per level. **** |
⚔ Vault ⚔
Your Vault can be found on your Armory & Upgrade page. Underneath your Available Funds you will see Vault Gold, below you can see how the Vault works. |
► Vault Tax will be removed every 6 hours, total is still 5% per 24 hours. |
► All gold from Attacks/Raids/Conquests now go directly to your Vault. You can still stack hits to do an upgrade but it can no longer be stolen. |
► Vault gold can now be used to train soldiers, buy mercanaries. |
► SAFE withdrawals now go directly to your Vault. |
► Selling your entire armory/individual weapons/tools will now see 100% of your sell go directly to your Vault. |
► If you sell to do an upgrade the upgrade button will use gold from your vault first. |
► Your current Vault gold will show under Safe gold in the box on the left side under Server Time. |
► Vault gold is displayed on the upgrade page under Available Funds. |
► Vault gold is displayed on the armory page under Available funds. |
► Buying weapons/tools from armory page uses vault gold first. |
► Amount of weapons/tools you can buy with Available funds/Vault gold is now displayed correctly. |
⚔ Poison ⚔
How Poison works:- |
To poison other players in the game you will need to train poison personnel that you will find on the Training page called Venomweavers at a cost of 4,000 per unit, you will also need to purchase new poison tools that are available in your Armory under Poison Tools that will increase your Poison Rating. To increase your Poison Rating you will also need to upgrade your Poison Skill on your Upgrades page. |
Poison has 10 upgrade levels, below are what personnel can be poisoned as you upgrade each level as well as how hospital works. |
► Level 0: Only kills untrained soldiers. |
► Level 1: Kills all mercs types. |
► Level 2: Kills attack soldiers & defense soldiers. |
► Level 3: Kills spies & sentries. |
► Level 4: Kills serpentwardens & venomweavers. |
► Level 5: Kills thieves & rangers |
► Level 6: Unlocking this level kills hostages & unlocks the ability to send extra personnel to the hospital. |
► Level 7 through 10: Will only increase the kill ratio & the hospital explained below. |
The ratio of kills & personnel sent to the hospital depends on your upgrade level. The troops that are sent to the hospital are removed from the targets personnel & can only be healed by sacrificing serpentwardens. The amount of serpentwardens needed to heal depends on your Antidote Skill level. Any troop not healed will die after spending 5 days in the hospital. |
To poison another player it will cost you 35 turns & you can attempt to poison that player 10 times in 24 hours. |
⚔ Antidote ⚔
Antidote rating helps prevent other players from using Poison against you. Training Serpentwardens at a cost of 4,000 on the Training
page, buying antidote tools on your Armory page under Antidote Tools as well as increasing your antidote upgrades on the
Upgrades page will help prevent your personnel being hospitalized/killed from poison attacks. When poisoned your personnel can be hospitalized as well as killed, the higher upgrade level you have will help decrease the amount of serpentwardens needed to be sacrificed to heal your infected personnel.
⚔ Theft ⚔
How Theft works:- |
To steal from other players in the game you will need to train personnel that you will find on the Training page called Thieves at a cost of 10,000 per unit, you will also need to purchase new theft tools that are available in your Armory under Theft Tools that will increase your Theft Rating. To increase your Theft Rating further you will also need to upgrade your Theft Skill on your Upgrades page. |
Theft has 4 upgrade levels, below are what weapons/tools can be stolen as you upgrade each level. |
► Level 0: Only allows attack weapons to be stolen. |
► Level 1: Allows defense weapons to be stolen. |
► Level 2: Allows spy & sentry tools to be stolen. |
► Level 3: Allow poison & antidote tools to be stolen. |
► Level 4: Allows theft & vigilance tools to be stolen. |
As you progress through the upgrade levels you will be able to steal other weapon/tool types from your targets armory. |
To steal from another player it will cost you 30 turns & you can attempt to steal from that player 10 times in 24 hours. |
⚔ Vigilance ⚔
Vigilance rating helps prevent other players from stealing weapons/tools from you. Training Rangers at a cost of 10,000 per unit on the Training
page, buying Vigilance tools on your Armory under Vigilance Tools as well as increasing your Vigilance upgrades on the
Upgrades page will help prevent your weapons/tools being stolen.
⚔ Style Preferences ⚔
Themes |
KoC now allows you to select the color theme you would like. When you create your account or login for the first time for the era you choose what race you are going to play & you will stay that race unless you change race. At the bottom of your Command Center you will see Style Preferences under Vacation mode. Here you can select the theme you want to use, there are currently 25 different themes to choose from. Changing your theme can be done as many times as you like throughout the Era, it does not cost you turns or experience to do so. |
Layout |
KoC now allows you to select the layout you would like with each layout changing the left menu. At the bottom of your Command Center you will see Style Preferences under Vacation mode. Here you can select the Layout you want to use, there are 3 different layouts to choose from. |
► Old: Kept for nostalgia where the left navigation is as it always has been. |
► New: New button images for the left navigation. |
► Mixed: Smaller left menu naviagation with most used buttons centered top of every page. (Beneficial for mobile users no need to move to the left menu navigation & zoom to see the buttons.) |
You can change the layout as many times as you like with no cost of your turns or experience to do so. For instance if you are home on your PC/Laptop you might prefer to use the New layout but if you ever venture outside you can change to Mixed layout so the center navigations are easier to use on your mobile. |
⚔ New Player Tips ⚔
So you have found yourself in this realm of Chaos. There are certain tips and some advice you will be given from players with a wealth of knowledge, here are some to get you started. |
► Rewards page: Cliam you reward for creating your account. You will unlock more rewards the more tasks you complete in game. |
► Experience Per Turn Upgrade: Is the best upgrade to get. The higher your level the more Exp you will gain each turn. Can be used for Trading and Exp Upgrades. |
► Conquests: Is the best way to get experience early. Each level will give you Exp you can use for Trades and EXP Upgrades. |
► Attacks: Gold you steal goes directly into your VAULT. Gold cannot be stolen but can be stored until you have enough gold to Upgrade unless you purchase weapons/tools then VAULT gold is used. |
► VAULT: Stores gold for upgrades, make sure you do not buy weapons/tools if you have armory presets filled as it will spend all your gold in the VAULT. |
► Soldiers Per Min: You can increase your army size if you go to the SAFE page and upgrade your Soldiers Per Min. Make sure you deposit your Experience to do so. |
► Attack TFF Ratio: When attacking a player with lower TFF, the gold steal will be between 50% - 70% of what that player is holding. When attacking a player with higher TFF, the gold steal will be between 80% - 100% of what that player is holding. So smaller your TFF the better gold % you will get. |
⚔ Frequently Asked Questions ⚔
► How much does this cost to play?
Nothing. It's free, for now ads have been disabled. If you want to support the game you can donate to help with running costs. Otherwise Enjoy! |
► How are rankings calculated?
All players are ranked in each of the 8 ranking categories of attack strength,
defense strength, spy rating, sentry rating, poison rating, antidote rating, theft rating and vigilance rating. These 8
rankings are
added together to give your overall ranking. |
► What are the siege and fortification levels?
See KoC Upgrades
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► What happened to all my stuff?
Era 19 has begun! Beginning of each Era, we reset everyone's weaponry and army size to give everyone a fresh start.
Now is the time to rebuild and prove yourself
better than those around you! |
► Why am I losing gold and soldiers?
You are probably being attacked. Check your attack log to see who
attacked you, how many soldiers they killed and how much gold they
stole from you. |
► How come I'm not listed in the rankings?
Battlefield ranks are only recalculated every 5 minutes, so you will have to wait
until rankings are generated to appear on the rankings page. |
► Why doesn't my rank improve when I get more weapons?
Battlefield ranks are recalculated every 5 minutes, so you will have to wait
to see how your ranking has been changed by upgrades or purchases. |
► How are Alliance Rankings calculated?
Alliances are ranked by summing 1/(userrank+1) for every member of the alliance who has set that alliance
to be their primary alliance. Top 10 Alliances are ranked by members' overall rank, Fiercest Alliances are ranked by members' Strike Action rank, etc. |
► Why don't I ever kill any enemy soldiers?
The bigger your army, the more casualties you are likely to suffer.
Armies small enough will not usually suffer casualties because this
would hurt the army much more. |
► How do I change my race?
If you have played Kings of Chaos in a previous age, the first time you log
in you will be asked to select the race you want to play, if you want to change
your race during an era you can trade exp for a race change in the Trade center.
If you are new you will choose your race when you
register. |
► I forgot my password, what should I do?
Go to this page and you can get your
password emailed to you. Check your spam folder as well as your inbox, if you are still having trouble contact a game admin. |
► What is the ratio for my Spies to be able to successfully recon another player?
Your Spy rating needs to be 1-3 of the player you wish to recon Sentry rating, ie. if you have 100m spy you can recon up to 300m sentry. |
► What is the ratio for my Spies to be able to successfully sabotage/revenge sabotage another player?
Your Spy rating needs to be 1-1.5 of the player you wish to sabotage/revenge sabotage Sentry rating. ie. if you have 100m spy you can sab up to 150m sentry. |
⚔ Glossary ⚔
#koc-stats bot on Discord: Information about the game on Discord available to all players. You can find the commands via typing k!help in a discord channel where the bot is available. |
Alliance: Multiple players working together for a common goal, or just to have fun.
You can find a list of alliances on the Kings of Chaos forums. |
Armory: The place to purchase weapons via your Armory page. |
Army Size: The number of recruits you have determines the amount of gold you get each
turn (TBG). |
AAT: The amount of weapons/tools that can be destroyed by a successful sabotage/revenge sabotage attempt. |
Attack: Used to steal gold and hostages from another player in the game. |
Attack Log: A log of everyone who you have attacked recently,
& anyone who has attacked you recently. |
Attack Turns: See Game Turns Cost/Exp Gain section. |
Battlefield (BF): The Attack button in the Menu Bar on the left side of the page takes you to the Battlefield page,
a listing of other players ranked near you. If you have previously reconned a player, you will see an eye in the first column that will link you to your intelligence log when clicked. The amount of gold in a player's treasury will be displayed if your Spy Rating is much larger than the opponent's Sentry Rating. You can use Back/Next buttons to search the battlefield for other targets. You can also check how your account stacks up against the rest of the game via the Analysis page. |
Battlefield Policy (BP): Unwritten rule alliances like to enforce on players. Mainly consists of:- "Do not hit me for x amount
of TBG or you will be told off, reported for shit hitting, approved for alliance sabbs/masses". Your choice to abide by it or not, it is not KoC Law. |
Blackpowder Missle (BPM): Currently the strongest attack weapon. |
Buddy List Icons: Left side of your battlefield shows your buddy list icons. Your commander, officers, sub officers, alliance members, farm list targets, & those you have reconned will also show an icon. |
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Farm List |
War List |
Maxed By You |
RevMaxed By You |
Maxed Daily |
Recon |
Friend |
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Enemy |
Ignored |
Rogue |
Alliance |
Commander |
Officer |
Sub Officer |
CAPTCHA: Completely Automated Public Turing test to tell Computers & Humans Apart. The random images used to deter cheating. |
Casualties: Normal losses suffered in the course of attacking
& defending. If your army is not very big, you will probably not
suffer very many casualties, if any. |
Clan: See Alliance. |
Commander: The person whose page you visited before joining,
possibly the person who told you about Kings of Chaos. |
Command Center: Clicking here allows you to view your own
stats, including stats that are not available to everyone else. |
Defensive Action (DA): The total defending power of your army. Based on your trained defense soldiers,
untrained soldiers, mercenaries, their weapons, your Fortification upgrade & your Technological Development upgrade. |
Dwarves: One of the races in Kings of Chaos. Dwarves get: 10% Income Bonus, 40% Defense Bonus, 10% Spy Bonus, 10% Theft Bonus. |
Elves: One of the races in Kings of Chaos. Elves get: 10% Income
Bonus, 35% Spy Bonus, 15% Theft Bonus, 10% Poison Bonus. |
Era: The length of the round, which varies but usually lasts roughly three to four months.
Between eras, your army size, wealth, weapons, & race will be
reset, giving you a chance to change races. You will, however, get
to keep your officers. |
Experience: You can gain experience (Exp) in many ways. You can gain experience from conquesting, a successful attack
120 Exp, defended 40 Exp, a successful raid 15 Exp, a defended raid 8 Exp. Also successful sabotage/revenge sabotage (random Exp given) or via upgrading your Exp per turn. Exp can also be traded for turns & used for upgrades on the Safe page. |
Experience Cap: Experience is now capped at 30,000 Exp. Once your cap is reached your Experience Per Turn is automatically deposited into
the Experience Safe. Experience gained from attacking/raids/sabotage/revenge sabotage does not count towards the cap. Only Experience Per Turn is capped. |
Experience Safe: The Safe page has the option to deposit experience into a bank so that you can save up to upgrade SPM, Tech, Econ &
Safe. Experience left in your Safe after completeing your upgrades cannot be used, so best to keep on top of how much you deposit. |
Fortifications: These contribute to the strength of all your
defense troops & weaponry. The basic fortification is "Camp" -
you can upgrade your levels via Upgrades page. |
Goblins: One of the races in Kings of Chaos. Goblins get; 10% Income Bonus, 25% Poison Bonus, 20% Vigilance Bonus, 15% Hostage Bonus. |
Ghosted/ghosting: Sabotage/revenge sabotage or recon missions that are successful & were not intercepted so that the player who was sabotaged/revenge sabotaged or reconned has no knowledge or record of the mission. |
Gold: The basic monetary unit of Kings of Chaos. Spend gold in your Armory page to purchase weapons. |
Hospital: Poisoned personnel if not killed will be sent to hospital where you will have to sacrifice your Serpentwardens personnel to heal them or let them die. |
Hostages: When attacking you are able to take hostages from the enemy. Hostages need to be healed if you want them to become
part of your untrained army. You need to heal them on the Training page. If you do not heal them a % will die every Sunday. |
Humans: One of the races in Kings of Chaos. Humans get: 10% Income Bonus, 30% Attack Bonus, 20% Sentry Bonus, 10% Poison Bonus. |
Intelligence: A list of other players whom you have spied, sabotaged or revenge sabotaged,
or from whom you have intercepted spies. NOTE: Not all missions are intercepted. As they are not recorded, they are called "ghosted". |
Invisibility Shield (IS) Currently the strongest defensive weapon. |
Losses: See Casualties. |
Lost Weapon Log: Gives you the ability to see what weapons/tools you have lost to sabotage/revenge sabotage. The lost weapons
log is availble for viewing in your Logs page. |
Low Hit: A hit that players will complain about if they deem the hit you made lower than what they think they can hold.
It is up to you to work out what is a good hit for you, although if too low could lead to someone having a hissy fit. |
Officer: One of the people who visited your link & decided
to join up. They help make your alliance stronger. |
Orcs: One of the races in Kings of Chaos. Orcs get: 10% Income Bonus, 30% Attack Bonus, 20% Antidote Bonus, 10% Spy Bonus. |
Player: A player in Kings of Chaos. |
Poison: To poison someone, you use 35 game turns. You can poison any player 10 times per 24 hrs with each upgrade level allowing you to poison different personnel. Some of the personnel you inflict with poison can be hospitalized & are removed from the targets total TFF until healed. |
Purchases: Everytime you purchase a weapon/tool you can see it in your Logs page. |
Profile: An in-depth description of a player, showing stats useful to know when deciding when to attack them. |
Protection Mode: When your account has just been created or comes out of vacation mode, you must wait until
you are ranked before you can attack anyone. This takes 15 minutes. Your account cannot be attacked within this time frame & will remain hidden on the battlefield. |
Race: The type of player someone is. There are seven races:
Humans, Dwarves, Elves, Orcs, Undead, Trolls & Goblins. |
Raid: Used to deal damage to a player via soldiers/spies & sentries losses. Raids cost 15 turns, for successful raid you will gain 15 Experience / For an unsuccessful raid you will gain attack 8 Experience. |
Rank: All players are ranked in each of the 8 ranking categories of Attack strength,
Defense strength, Spy rating, Sentry rating, Poison rating, Antidote rating, Theft rating and Vigilance rating. These 8 rankings are
added together to give your overall ranking. Rank shows how well you are doing compared to all other armies in Kings of Chaos. The person with the smallest sum will be ranked first, next smallest is second, etc. To achieve a high rank you must have good ratings in all four areas of the game. |
Ranger/Rangers: Personnel used to stop the injustice of those trying to steal from you. |
Recent Logs: This box indicates when you were last attacked, sabbed, or reconned. Even if a player ghosts you the last sabbed still indicates when someone sabbed you. |
Reconnaissance (Recon): Using spies to learn about another player's personnel, weapons, & military effectiveness. |
Recruit Link: Used to recruit players from outside in the real world. Also to verify your account when joining Discord. |
Revenge Sabbs: When a player has been sabbed to their max daily loss & they choose to sabb your account, Revenge Sabbs open
up on the players attack page so you get to have 4 attempts at getting revenge on that player. You can be successful 4x only. |
Rogue: Made up word by alliances to describe someone who loves to sabb. |
Sabotage/Sabbed: Using spies to remove another player's weapons so they cannot be used in combat.
All weapons or tools that have been successfully sabotaged are removed from your armory immediately. |
Sabotage Experience/Gold Stolen: Costs 1 turn, Random 0 - 2 Experience gained only for successful sabotage attempts. Gold random steal between 0% - 2%. |
⚪ To gain Experience & Gold you must Sabotage/Revenge Sabotage over 100m value of whatever Weapon/Tool you are attempting to Sabotage. |
⚪ For example 100 - 1,000 Strength Weapons/Tools, 223 - 600 Strength Weapons/Tools so on. It is up to you to work out the amount
needed to Sabotage/Revenge Sabotage. |
Sentry Rating: The strength of your counter-espionage forces. Based on the number of sentries in your army, your sentry level & tools
that are held & your Technological Development upgrade. |
Siege Technology: This contributes to the overall strength
of all your attack troops & weaponry. The basic is "None" - it
can be upgraded in the Upgrades page. |
Soldiers Per Minute: With the Recruiter removed from the game Soldiers Per Minute has been added. In the Upgrades page you can upgrade your SPM using gold to receive the level of soldiers you have added to your untrained every turn. |
Spy Rating: The strength of your espionage forces. Based on the number of spies in your army, your spy level, tools that are held
& your Technological Development upgrade. |
Spy Skill/Spy Level: The skill level of each individual spy & sentry in your army. Upgrading strengthens
all of your spies & sentries. |
Stacker: Formally known as a sell account for mains, but no longer as all attacks now go directly to your vault. You can no longer stack gold from attacks for other players. |
Stats Link: Can be found by clicking yourself on the attack page (battlefield or BF) & checking
in the address bar of your browser. |
Strike Action (SA): The total offensive power of your army. Based on your trained attack soldiers,
untrained soldiers, mercenaries, their weapons, Siege Technology upgrade & your Technological Development upgrade. |
Subofficer: One of your officers' officers, or their officer, etc. |
TimeStamp: TimeStamps have been added to attack & sabotage/revenge sabotage logs, you will now see year, month, date, hours, minutes, seconds of when you were attacked/sabbed. |
Theft: To steal from another player you use 30 turns with 10 attempts per 24hrs. Currently only weapons/tools can be stolen from other players. |
Thief/Thieves: Personnel that you can train to steal weapons/tools from other players. |
Tool: Purchasing tools increases the effectiveness of your spies or sentries. You can buy tools in the Armory. |
Total Fighting Force: The total number of your trained & untrained soldiers, plus any mercenaries you may have. |
Trolls: One of the races in Kings of Chaos. Trolls get: 10% Income Bonus, 30% Theft Bonus, 20% Casualty Bonus, 10% Attack Bonus. |
Turn: The basic unit of time in Kings of Chaos. Currently you receive 1 attack turn every minute. |
Turn Based Gold (TBG): The gold you get each turn. Your TBG is based on how many soldiers are in your army,
with certain races getting income bonuses. Soldiers contribute most to your TBG. Spies & sentries contribute less to your TBG. Mercenaries do not contribute towards TBG. |
Undead: One of the races in Kings of Chaos. Undead get: 10% Income Bonus, 30% Sentry Bonus, 20% Hostage Bonus, 10% Defense Bonus. |
Unique Link / Unique ID: The link used to recruit players to join as your officer to increase your alliance. |
Vacation Mode (vmode): An option to deactivate (suspend) your account for a length of time (minimum 3 days - maximum 10 days).
Useful if you are going on a long trip & won't be able to play KoC during that time. Once you are in vacation mode you must wait until the time has elapsed before playing, so be careful. You receive no TBG (turn based gold) or attack turns while in vacation mode, your account receives nothing at all. When your account comes out of vacation mode, you cannot be attacked or raided, once ranked you are fair game. Vacation mode can only be entered into once per era.. |
Vault: When selling your armory/individual weapons, 100% of the total will go into your Vault automatically. You can then use that vault gold for buying weapons/tools, repairing weapons & upgrades. When buying weapons/tools/repairing/upgrading your vault gold is used first then your available funds. (see Vault) |
Weapons: Offensive or defensive equipment for soldiers in your army. Attack weapons are only used when you attack,
defense weapons are only used when you defend. You can only use as many weapons as you have soldiers, & you can buy weapons
in the Armory. Your soldiers are not very effective without weapons. |
Still have questions? If you have a question that wasn't answered in this guide, try heading over to the
Kings of Chaos forum or the Kings of Chaos Discord server via the "chat" link at the top of every KoC page). |
⚔ KoC Upgrades ⚔ |
Siege |
Level |
Name |
Cost Gold |
Cumulative Gold |
0 |
No Such Level |
0 |
0 |
1 |
Flaming Arrow |
50,000 |
50,000 |
2 |
Ballista |
100,000 |
150,000 |
3 |
Battering Ram |
200,000 |
350,000 |
4 |
Ladders |
400,000 |
750,000 |
5 |
Trojan Horse |
800,000 |
1,550,000 |
6 |
Catapults |
1,600,000 |
3,150,000 |
7 |
War Elephants |
3,200,000 |
6,350,000 |
8 |
Siege Towers |
6,400,000 |
12,750,000 |
9 |
Trebuchets |
12,800,000 |
25,550,000 |
10 |
Black Powder |
25,600,000 |
51,150,000 |
11 |
Sappers |
51,200,000 |
102,350,000 |
12 |
Dynamite |
102,400,000 |
204,750,000 |
13 |
Greek Fire |
204,800,000 |
409,550,000 |
14 |
Cannons |
409,600,000 |
819,150,000 |
15 |
Great Horn |
819,200,000 |
1,638,350,000 |
16 |
Fists of Thor |
1,638,400,000 |
3,276,750,000 |
17 |
Ringwraiths |
3,276,800,000 |
6,553,550,000 |
18 |
Saurons Ring |
6,553,600,000 |
13,107,150,000 |
19 |
Morgoth |
13,107,200,000 |
26,214,350,000 |
Covert Skill |
Level |
Name |
Cost Gold |
Cumulative Gold |
1 |
Peeping Tom |
17,500 |
17,500 |
2 |
Scout |
35,000 |
52,500 |
3 |
Informer |
70,000 |
122,500 |
4 |
Operative |
140,000 |
262,500 |
5 |
Slueth |
280,000 |
542,500 |
6 |
Snoop |
560,000 |
1,102,500 |
7 |
Counterspy |
1,120,000 |
2,222,500 |
8 |
Observer |
2,240,000 |
4,462,500 |
9 |
Mole |
4,480,000 |
8,942,500 |
10 |
Raven |
8,960,000 |
17,902,500 |
11 |
Bagman |
17,920,000 |
35,822,500 |
12 |
Watcher |
35,840,000 |
71,622,500 |
13 |
Agent |
71,680,000 |
143,342,500 |
14 |
Intelligence |
143,360,000 |
286,702,500 |
15 |
James Bond |
286,720,000 |
573,422,500 |
16 |
All Seeing Eye |
573,440,000 |
1,146,862,500 |
17 |
Eye of Sight |
1,146,880,000 |
2,293,742,500 |
18 |
Eagle Eye |
2,293,760,000 |
4,587,502,500 |
19 |
One Eyed Pirate |
4,587,520,000 |
9,175,022,500 |
20 |
George Love |
9,175,040,000 |
18,350,062,500 |
Poison Skill |
Level |
Name |
Cost Gold |
Cumulative Gold |
1 |
Venomous Tincture |
1,000,000,000 |
1,000,000,000 |
2 |
Serpentblood Elixir |
2,000,000,000 |
3,000,000,000 |
3 |
Banebane Draught |
3,000,000,000 |
6,000,000,000 |
4 |
Wyrmfire Serum |
4,000,000,000 |
10,000,000,000 |
5 |
Dreadfang Elixir |
5,000,000,000 |
15,000,000,000 |
6 |
Viper Vein Vial |
6,000,000,000 |
21,000,000,000 |
7 |
Miasmic Venom Concoction |
7,000,000,000 |
28,000,000,000 |
8 |
Noxious Nectar Brew |
8,000,000,000 |
36,000,000,000 |
9 |
Corrosive Cobra Elixir |
9,000,000,000 |
45,000,000,000 |
10 |
Plaguebearer Potion |
10,000,000,000 |
55,000,000,000 |
Theft Skill |
Level |
Name |
Cost Gold |
Cumulative Gold |
1 |
Shroud of Mist |
1,500,000,000 |
1,500,000,000 |
2 |
Veil of Twilight |
3,000,000,000 |
4,500,000,000 |
3 |
Eclipse Cloak |
4,500,000,000 |
9,000,000,000 |
4 |
Nightshade Mastery |
6,000,000,000 |
15,000,000,000 |
Safe Upgrade |
Level |
Name |
Percentage |
Cost EXP |
Cumulative EXP |
1 |
Old Mattress |
5% |
Initial Level |
0 |
2 |
Dirty Sock |
10% |
5,000 |
5,000 |
3 |
Tin Can |
15% |
7,500 |
12,500 |
4 |
Vault |
20% |
17,500 |
30,000 |
5 |
Armored Vehicle |
25% |
25,000 |
55,000 |
6 |
Fort Knox |
30% |
40,000 |
95,000 |
7 |
Under Bon's Bed |
40% |
50,000 |
145,000 |
Economic Development |
Level |
Name |
EXP Cost |
Cumulative EXP |
Gold Per Turn |
+ 10% Income Bonus |
0 |
None |
0 |
0 |
0 |
0 |
1 |
Hunting |
75 |
75 |
400 |
440 |
2 |
Farming |
150 |
225 |
1,000 |
1,100 |
3 |
Fishing |
300 |
525 |
2,600 |
2,860 |
4 |
Mining |
600 |
1,125 |
6,200 |
6,820 |
5 |
Construction |
1,200 |
2,325 |
15,600 |
17,160 |
6 |
SpiceTrade |
2,400 |
4,725 |
39,000 |
42,900 |
7 |
Feudal |
4,800 |
9,525 |
97,600 |
107,360 |
8 |
Trade |
6,000 |
15,525 |
163,013 |
179,314 |
9 |
Exploration |
7,200 |
22,725 |
244,200 |
246,620 |
10 |
Masonry |
10,200 |
32,925 |
411,563 |
452,719 |
11 |
Imperial |
13,200 |
46,125 |
610,400 |
671,440 |
12 |
Urbanization |
17,500 |
63,625 |
1,081,625 |
1,189,787 |
13 |
Mercantile |
22,300 |
85,925 |
1,525,800 |
1,678,380 |
14 |
PortTrade |
32,550 |
118,475 |
2,525,000 |
2,777,500 |
15 |
Plantation |
42,330 |
160,805 |
3,814,600 |
4,196,060 |
16 |
Manufacturing |
62,875 |
223,680 |
6,000,000 |
6,600,000 |
17 |
Industrial |
83,445 |
307,125 |
9,536,800 |
10,490,480 |
Technological Development |
Level |
Name |
EXP Cost |
Cumulative EXP |
Multiplier |
0 |
None |
0 |
0 |
1.00x |
1 |
Spear |
300 |
300 |
1.05x |
2 |
Fire |
350 |
650 |
1.10x |
3 |
Oven |
400 |
1050 |
1.16x |
4 |
Pottery |
460 |
1,510 |
1.22x |
5 |
Domestication |
520 |
2,030 |
1.28x |
6 |
Copper |
600 |
2,630 |
1.34x |
7 |
Wheel |
690 |
3,320 |
1.41x |
8 |
Writing |
800 |
4,120 |
1.48x |
9 |
Bronze |
920 |
5,040 |
1.55x |
10 |
Irrigation |
1,060 |
6,100 |
1.63x |
11 |
Woodworking |
1,210 |
7,310 |
1.71x |
12 |
Archery |
1,400 |
8,170 |
1.80x |
13 |
Salt |
1,610 |
10,320 |
1.89x |
14 |
Sailing |
1,850 |
12,170 |
1.98x |
15 |
Masonry |
2,120 |
14,290 |
2.08x |
16 |
Forum |
2,440 |
16,730 |
2.18x |
17 |
Furnace |
2,810 |
19,540 |
2.29x |
18 |
Ironworking |
3,230 |
22,770 |
2.41x |
19 |
Library |
3,710 |
26,480 |
2.53x |
20 |
Medicine |
4,270 |
30,750 |
2.65x |
21 |
Timekeeping |
4,910 |
35,660 |
2.79x |
22 |
Market |
5,650 |
41,310 |
2.93x |
23 |
Monastery |
6,490 |
47,800 |
3.07x |
24 |
Windmill |
7,470 |
55,270 |
3.23x |
25 |
Printing |
8,590 |
63,860 |
3.39x |
26 |
Civil Code |
9,880 |
73,740 |
3.56x |
27 |
Shipbulding |
11,360 |
85,100 |
3.73x |
28 |
Astronomy |
13,060 |
98,160 |
3.92x |
29 |
Chemistry |
15,020 |
113,180 |
4.12x |
30 |
Gunpowder |
17,270 |
130,450 |
4.32x |
31 |
Economics |
19,860 |
150,310 |
4.54x |
32 |
Cotton Gin |
22,840 |
173,150 |
4.76x |
33 |
Ballistics |
26,270 |
199,420 |
5.00x |
34 |
Metallurgy |
30,210 |
229,630 |
5.25x |
35 |
Laboratory |
34,740 |
264,370 |
5.52x |
36 |
Mechanics |
39,950 |
304,320 |
5.79x |
37 |
Textiles |
45,950 |
350,270 |
6.08x |
38 |
Thermodynamics |
52,840 |
403,110 |
6.39x |
39 |
Steam Engine |
60,760 |
463,870 |
6.70x |
40 |
Assembly Line |
69,880 |
533,750 |
7.04x |
41 |
Electricity |
80,360 |
614,110 |
7.39x |
42 |
Cooking |
92,410 |
706,520 |
7.76x |
43 |
Obi Bon Kenobi |
106,270 |
812,790 |
8.15x |
Fortification |
Level |
Name |
Cost Gold |
Cumulative Gold |
0 |
Camp |
0 |
0 |
1 |
Stockade |
50,000 |
50,000 |
2 |
Rabid Pitbulls |
100,000 |
150,000 |
3 |
Walled Town |
200,000 |
350,000 |
4 |
Towers |
400,000 |
750,000 |
5 |
Battlements |
800,000 |
1,550,000 |
6 |
Portcullis |
1,600,000 |
3,150,000 |
7 |
Boiling Oil |
3,200,000 |
6,350,000 |
8 |
Trenches |
6,400,000 |
12,750,000 |
9 |
Moat |
12,800,000 |
25,550,000 |
10 |
Drawbridge |
25,600,000 |
51,150,000 |
11 |
Fortress |
51,200,000 |
102,350,000 |
12 |
Stronghold |
102,400,000 |
204,750,000 |
13 |
Palace |
204,800,000 |
409,550,000 |
14 |
Keep |
409,600,000 |
819,150,000 |
15 |
Citadel |
819,200,000 |
1,638,350,000 |
16 |
Hand of God |
1,638,400,000 |
3,276,750,000 |
17 |
Gate of Hell |
3,276,800,000 |
6,553,550,000 |
18 |
Titans Shield |
6,553,600,000 |
13,107,150,000 |
19 |
Hancock |
13,107,200,000 |
26,214,350,000 |
Sentry Skill |
Level |
Name |
Cost Gold |
Cumulative Gold |
1 |
Barbed Wire |
17,500 |
17,500 |
2 |
Pit & Spikes |
35,000 |
52,500 |
3 |
Traps |
70,000 |
122,500 |
4 |
Trip Wire |
140,000 |
262,500 |
5 |
Hidey Hole |
280,000 |
542,500 |
6 |
Guard Dogs |
560,000 |
1,102,500 |
7 |
Lookouts |
1,120,000 |
2,222,500 |
8 |
Sentry Pavilion |
2,240,000 |
4,462,500 |
9 |
Shield Wall |
4,480,000 |
8,942,500 |
10 |
Wolfhound |
8,960,000 |
17,902,500 |
11 |
Tracking Tactics |
17,920,000 |
35,822,500 |
12 |
Traps XXI |
35,840,000 |
71,622,500 |
13 |
Coffee |
71,680,000 |
143,342,500 |
14 |
Mystical Eyepatch |
143,360,000 |
286,702,500 |
15 |
Lavastines Hounds |
286,720,000 |
573,422,500 |
16 |
Thou Shalt Not Be Named |
573,440,000 |
1,146,862,500 |
17 |
Defias Brotherhood |
1,146,880,000 |
2,293,742,500 |
18 |
Mystical Seer Tower |
2,293,760,000 |
4,587,502,500 |
19 |
Shiver Me Timbers |
4,587,520,000 |
9,175,022,500 |
20 |
UnABooner |
9,175,040,000 |
18,350,062,500 |
Antidote Skill |
Level |
Name |
Cost |
Cumulative Gold |
1 |
Ward of the Adder |
1,000,000,000 |
1,000,000,000 |
2 |
Venomward Sentinel |
2,000,000,000 |
3,000,000,000 |
3 |
Serpentbane Warding |
3,000,000,000 |
6,000,000,000 |
4 |
Wyrmguard Vigil |
4,000,000,000 |
10,000,000,000 |
5 |
Basiliskbane Aegis |
5,000,000,000 |
15,000,000,000 |
6 |
Naga Nullification Barrier |
6,000,000,000 |
21,000,000,000 |
7 |
Toxicbane Shielding Ward |
7,000,000,000 |
28,000,000,000 |
8 |
Venomfang Wardenship |
8,000,000,000 |
36,000,000,000 |
9 |
Manticore Miasma Ward |
9,000,000,000 |
45,000,000,000 |
10 |
Hydra Hexbane Citadel |
10,000,000,000 |
55,000,000,000 |
Vigilance Skill |
Level |
Name |
Cost Gold |
Cumulative Gold |
1 |
Watchful Eye |
1,500,000,000 |
1,500,000,000 |
2 |
Stalwart Guardian |
3,000,000,000 |
4,500,000,000 |
3 |
Vigilant Sentinel |
4,500,000,000 |
9,000,000,000 |
4 |
Unyielding Protector |
6,000,000,000 |
15,000,000,000 |
Increase Experience |
Level |
Name |
EXP Gain |
Cost Gold |
Cumulative Gold |
1 |
Rolz Leaky Shed |
1x EXP |
You start with this doofus |
0 |
2 |
Homemade laboratory |
2x EXP |
200,000,000 |
200,000,000 |
3 |
University Chemistry Lab |
3x EXP |
550,000,000 |
750,000,000 |
4 |
Global Research Network |
4x EXP |
800,000,000 |
1,550,000,000 |
5 |
Heisenberg Breaks Bad |
5x EXP |
1,000,000,000 |
2,550,000,000 |
6 |
Quantum Mechanics Institute |
6x EXP |
2,000,000,000 |
4,550,000,000 |
Soldier Per Turn |
Level |
Name |
Cost EXP |
Cumulative EXP |
Soldier per turn |
Soldier per 24hrs |
1 |
Unborn Infantry |
0 |
0 |
2 |
2,880 |
2 |
Wee Laddies Of The Ish |
225 |
225 |
3 |
4,320 |
3 |
Dads Army |
412 |
637 |
4 |
5,760 |
4 |
Lets build An Army |
450 |
1,087 |
5 |
7,200 |
5 |
Call To Arms |
487 |
1,574 |
6 |
8,640 |
6 |
Hobbits From Underhill |
525 |
2,099 |
7 |
10,080 |
7 |
Lord of the Draft |
562 |
2,661 |
8 |
11,520 |
8 |
The Blood Bandits |
600 |
3,261 |
9 |
12,960 |
9 |
The Doom Squad |
675 |
3,936 |
10 |
14,400 |
10 |
Hallowed Horde |
750 |
4,686 |
11 |
15,840 |
11 |
The Death Squadron |
975 |
5,661 |
12 |
17,280 |
12 |
The Culling Cavalry |
1050 |
6,711 |
13 |
18,720 |
13 |
Forgotten Soldiers |
1125 |
7,836 |
14 |
20,160 |
14 |
Crimson Curators |
1200 |
9,036 |
15 |
21,600 |
15 |
The Forgotten Battalion |
1275 |
10,311 |
16 |
23,040 |
16 |
The Orcan Swarm |
1350 |
11,661 |
17 |
24,480 |
17 |
The Hopeless |
1425 |
13,086 |
18 |
25,920 |
18 |
Venom Troops |
1500 |
14,586 |
19 |
27,360 |
19 |
The Red Regiment |
1575 |
16,161 |
20 |
28,800 |
20 |
Peace Bringers |
1800 |
17,961 |
21 |
30,240 |
21 |
The Doomed Ones |
1875 |
19,836 |
22 |
31,680 |
22 |
The Sentinels |
1950 |
21,786 |
23 |
33,120 |
23 |
The Swarm |
2025 |
23,811 |
24 |
34,560 |
24 |
The Rangers |
2100 |
25,911 |
25 |
36,000 |
25 |
The Immortals |
2250 |
28,161 |
26 |
37,440 |
26 |
Broken Brigade |
2550 |
30,711 |
27 |
38,880 |
27 |
The Ruthless Humans |
2700 |
33,411 |
28 |
40,320 |
28 |
The Fire Troops |
2850 |
36,261 |
29 |
41,760 |
29 |
Forsaken Undead |
3000 |
39,261 |
30 |
43,200 |
30 |
The Crimson Keepers |
3150 |
42,411 |
31 |
44,640 |
31 |
Ruthless Ravagers |
3450 |
45,861 |
32 |
46,080 |
32 |
Death Formation |
3600 |
49,461 |
33 |
47,520 |
33 |
Ruby Riders |
3750 |
53,211 |
34 |
48,960 |
34 |
War Machine |
3900 |
57,111 |
35 |
50,400 |
35 |
Army Of Darkness |
4050 |
61,161 |
36 |
51,840 |
36 |
The Demandalorian |
4200 |
65,361 |
37 |
53,280 |
37 |
The Forsaken Army |
4350 |
69,711 |
38 |
54,720 |
38 |
The Death Corps |
4500 |
74,211 |
39 |
56,160 |
39 |
Prime Preservers |
4650 |
78,861 |
40 |
57,600 |
40 |
Death Division |
5100 |
83,961 |
41 |
59,040 |
41 |
The Supreme Commanders |
5400 |
89,361 |
42 |
60,480 |
42 |
Elves Of Rivendell |
5550 |
94,911 |
43 |
61,920 |
43 |
The Super Soldiers |
5700 |
100,611 |
44 |
63,360 |
44 |
The Invincibles |
5850 |
106,461 |
45 |
64,800 |
45 |
The Hellfire Legion |
6000 |
112,461 |
46 |
66,240 |
46 |
Release The Kraken |
6150 |
118,611 |
47 |
67,680 |
47 |
Flaming Hell Army |
6300 |
124,911 |
48 |
69,120 |
48 |
The New Order |
6450 |
131,361 |
49 |
70,560 |
49 |
Forest Of Ents |
6600 |
137,961 |
50 |
72,000 |
50 |
Clone Army |
6750 |
144,711 |
51 |
73,440 |
51 |
Muddy Peasants |
6900 |
151,611 |
52 |
74,880 |
52 |
Turnip Tossers |
7050 |
158,661 |
53 |
76,320 |
53 |
Chicken Chasers |
7200 |
165,861 |
54 |
77,760 |
54 |
Fumbling Footmen |
7350 |
173,211 |
55 |
79,200 |
55 |
Mutton Munchers |
7500 |
180,711 |
56 |
80,640 |
56 |
Cowardly Squires |
7650 |
188,361 |
57 |
82,080 |
57 |
Grumpy Guards |
7800 |
196,161 |
58 |
83,520 |
58 |
The Sneezing Archers |
7950 |
204,111 |
59 |
84,960 |
59 |
Sir Farts-a-Lot |
8100 |
212,211 |
60 |
86,400 |
60 |
Tipsy Swordmasters |
8250 |
220,461 |
61 |
87,840 |
61 |
Bumbling Bowmen |
8400 |
228,861 |
62 |
89,280 |
62 |
Butterfingered Bandits |
8550 |
237,411 |
63 |
90,720 |
63 |
Bumbling Berserkers |
8700 |
246,111 |
64 |
92,160 |
64 |
Barrel Bellies |
8800 |
254,911 |
65 |
93,600 |
65 |
Wobbly Wizards |
8950 |
263,861 |
66 |
95,040 |
66 |
Goblin Ticklers |
9000 |
272,861 |
67 |
96,480 |
67 |
Oafish Ogres |
9250 |
282,111 |
68 |
97,920 |
68 |
RLs OOC funhouse |
9500 |
291,611 |
69 |
99,360 |
69 |
Anyway Up 69 |
10000 |
301,611 |
70 |
100,800 |
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