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One does not simply set a timer to end the era.

User Guide
Rules Gameplay
Race Bonuses Current TBG
Quick Start Guide Turns Cost/Exp Gain
Conquest Conquest Levels
Vault Poison
Antidote Theft
Vigilance Style Prefs
New Player Tips FAQ
Glossary KoC Upgrades
Useful Links
Useful Links New Changes
Discord Era 18
Donate Era 17
Era End Stats Era 16
Hall of Fame Era 15
Hall of Shame Era 14v2
Memorial Era 14
Contact KoC Admins Era 13
Game Logs Era 12
Growth Tracker Era 11
Era 10

Rules

The following are prohibited:
Using automated tools/macros/autobuyer/sell catcher/auto message sender (or anything that automates a process of within the game) is illegal and will lead to account removal.
Registering or having control of more than one account
Sharing passwords with other people and logging into accounts that are not yours
Your account is to be played by you alone and not shared with others in your household or utilizing remote access software.
Posting links in the Kings of Chaos chat, Kings of Chaos forums, or anywhere it is against the policies
Registering an email address that is not yours
Registering more than one account, or transferring your account to someone else
Advertising through PM or any other method
Recruiting a player through PM with excessive messages
Downloading any part of the Kings of Chaos website with any piece of software other than a web browser
Using any process that automatically gets information from the website
Using any process that automatically posts information to the website
Using any process that combines multiple gameplay actions (attack, sabotage, etc) into one user action, including loading multiple stats pages at once.
Accessing any part of the Kings of Chaos website via proxy/VPN/tor or similar
Using any form of Virtual networks, machines or servers.
Using features otherwise than intended
Posting inappropriate content
Attempting to cause harm to the any of the Kings of Chaos servers
Attempting in any way to circumvent the mechanisms set up to keep Kings of Chaos fair
Rules regarding accounts played via Proxy, VPN, Tor server:
Due to the Game Admins not being able to truly identify accounts using Proxy, VPN or TOR servers as legitimate players and not used as a multi-account, the use of these is strictly banned. Any account attempting to use such servers will have aspects of their account adjusted to remove the chance of any unfair advantage. This will include (but is not limited to) armory contents, soldiers, and upgrades. There is no acceptable reason to use these servers which means the Admins will not accept the use of these as a necessity to play the game as a reason for using them.
Rules regarding accounts on the same IP/same household:
Accounts that appear on the same IP/same household are not allowed to attack, sabotage, raid, sell, bank other accounts on the same IP/same household
If someone on an IP/same household is found to be violating the rules then all accounts on that IP/same household will be removed from the game.
Accounts that appear on the same IP/same household cannot be used to give an unfair advantage which includes the following:-
Using in game actions to help another player in the household/using the same IP gain Rewards.
NO MULTIPLE ACCOUNTS ALLOWED, while we allow family members/friends to play in the same household we make sure that it is not 1 single person playing the accounts on the same IP/same household. Accounts made to bypass the multiple account rule claiming to be family members/friends are immediately removed from the game.
When sharing your link, you may do the following:
Post your link on message boards where it is allowed and is on-topic
Email your link to your friends or send it to them on instant messenger
Have people who are not signed into the game click your link
Have your link in your Facebook/twitter/instagram etc. profile
Post your link on a personal website
Browser Rules
Any browser used to access the Kings of Chaos website must adhere to the following rules:
All Kings of Chaos pages must be loaded in a standard and well-known graphical web browser (i.e. Firefox, Mozilla, Internet Explorer, etc.)
Additional information inserted by in-browser add-ons may be displayed, provided that this information is passively displayed and does not execute gameplay decisions
Alliance Scripts
All scripts created for Kings of Chaos website must adhere to the following rules:
Every single action or decision that is completed within the game should be done so by a human and that human is to be the owner of that account. No actions or decisions can be completed automatically by a script or an external program.
Scanned gold can only be visible on the battlefield.php and stats.php (with an NUMERIC id=) pages in the exact position where the game displays gold if you have the ability to see it without having to recon. Scanned gold is NOT to be displayed on any other page within the game, or on any external pages generated by the script.
Custom pages generated by scripts are to be limited to being displayed on the stats.php page and must use the format of stats.php?id=. These custom pages CANNOT have a players gold displayed or any indication of what gold a player is currently holding. Stats such as SA, DA, Spy, Sentry and TFF are allowed for informational purposes. Any script found to be using custom pages anywhere else on the game will result in a ban for all players using the script.
Alliance scripts are not permitted to generate a farm list of any kind, in any way. The game provides an adaquate page to manage your farms. Any script found to be using a customised farm list will result in potential bans/suspensions for any players using it.
Alliance scripts cannot make any changes to warlist.php and farmlist.php at all.
Alliance scripts are not permitted to sort data in any way, whether manually or automatically based on information they have scraped or obtained, that provides an advantage above others within the game. To make it clear, this includes (but is not limited to) GOLD and TBG, and TFF!
All tool developers must allow a Kings of Chaos admin a fully-functional test account to ensure compliance with these rules. If you are a developer and have questions, please email a Kings of Chaos admin. Kings of Chaos does not maintain a list of "approved" tools - updates to a previously-legal tool may make it illegal. Use of browser add-ons and tools is at your own risk.
Failure to adhere to the above posted rules and guidelines may result in account suspension or termination. Kings of Chaos reserves the right to change these rules at any time, without notice.

 
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Gameplay

In Kings of Chaos, you are in command of an army of either Humans, Dwarves, Elves, Orcs, Undead, Trolls or Goblins. The aim of the game is to build a strong army to be successful
in all aspects of gameplay so you can defeat your enemies. You must keep your troops in top condition & recover from losses. A powerful army will be strong in all eight aspects of the game:
Strike, Defense, Spy, Sentry, Poison, Antidote, Theft & Vigilance. This makes it important to keep your forces & efforts relatively balanced in all these areas.
Strike: You can attack or raid other players to steal gold, kill their personnel & steal hostages.
Defense: Use your defense to limit the damage others can do to you when they attack or raid you.
Spy: Use your spies to infiltrate other players armory. Spies can be used to recon to gain vital intelligence, sabotage to destroy weapons/tools, kill their spies & sentries, gain gold & experience.
Sentry: Vital to stop players from being able to sabotage your weapons/tools, also helpful in hiding your gold on the battlefield.
Poison: Send your venomweavers on poison missions to kill & hospitalize other players personnel.
Anitode: Vital to stop players from being able to poison your personnel.
Theft: Send your thieves to steal weapons/tools from other players.
Vigilance: You will need high vigilance to stop thieves from stealing from your armory.

Race Bonuses

Each race in Kings of Chaos has a particular area in which they excel. These can work to your advantage in gaining higher rankings, so it is worth considering them before choosing your race:

Humans:
30% Attack Bonus
20% Sentry Bonus
10% Poison Bonus

Dwarves:
40% Defense Bonus
10% Spy Bonus
10% Theft Bonus

Elves:
35% Spy Bonus
15% Theft Bonus
10% Poison Bonus

Orcs:
30% Attack Bonus
20% Antidote Bonus
10% Spy Bonus

Undead:
30% Sentry Bonus
20% Hostage Bonus
10% Defense Bonus

Trolls:
30% Theft Bonus
20% Casualty Bonus
10% Attack Bonus

Goblins:
25% Poison Bonus
20% Vigilance Bonus
15% Hostage Bonus

Clarification on Race Bonuses:
Casualty Bonus = Casualties reduced when you are attacked/raided.
Hostage Bonus = Increase of Hostages taken when you attack/raid others.
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Current TBG

Current TBG Era 19 (Turn-based gold) by race for all soldiers & covert troops.

Base TBG = Untrained, trained attack, & trained defense soldiers earn 2 gold per turn. Soldiers trained as spies, sentries, venomweavers, serpentwardens, thieves & rangers earn 0.8 gold per turn.

Current Base TBG with 30% Income Bonus added to all races.

Humans: Untrained, trained attack, & trained defense soldiers earn 2.2 gold per turn. Soldiers trained as spies, sentries, venomweavers, serpentwardens, thieves & rangers earn 0.88 gold per turn.
Dwarves: Untrained, trained attack, & trained defense soldiers earn 2.2 gold per turn. Soldiers trained as spies, sentries, venomweavers, serpentwardens, thieves & rangers earn 0.88 gold per turn.
Elves: Untrained, trained attack, & trained defense soldiers earn 2.2 gold per turn. Soldiers trained as spies, sentries, venomweavers, serpentwardens, thieves & rangers earn 0.88 gold per turn.
Orcs: Untrained, trained attack, & trained defense soldiers earn 2.2 gold per turn. Soldiers trained as spies, sentries, venomweavers, serpentwardens, thieves & rangers earn 0.88 gold per turn.
Undead: Untrained, trained attack, & trained defense soldiers earn 2.2 gold per turn. Soldiers trained into spies, sentries, venomweavers, serpentwardens, thieves & rangers earn 0.88 gold per turn.
Trolls: Untrained, trained attack, & trained defense soldiers earn 2.2 gold per turn. Soldiers trained as spies, sentries, venomweavers, serpentwardens, thieves & rangers earn 0.88 gold per turn.
Goblins: Untrained, trained attack, & trained defense soldiers earn 2.2 gold per turn. Soldiers trained as spies, sentries, venomweavers, serpentwardens, thieves & rangers earn 0.88 gold per turn.

Gameplay Turns Cost / Experience Gained

 
Game turns increase at the rate of 1 turn every minute, with 1440 turns available per 24 hours. You may store up to 20,000 Turns.
Once you have reached the 20,000 Turns Cap, you will no longer earn additional turns each minute. However Daily login bonus turns & trading Exp for turns can add to your Turn Cap.
You can hold a maximum of 30,000 Exp. Once the cap is reached all Exp per turn will go directly to your Exp Safe that can only be used for upgrades on your Safe page.
Your turns can be used for any of the following actions against another player as well as conquesting via the Conquest page.
Attack: Costs 120 turns, For a successful attack you will gain 120 Experience / For an unsuccessful attack you will gain 40 Experience.
Raid: Costs 15 turns, for successful raid you will gain 15 Experience / For an unsuccessful raid you will gain attack 8 Experience.
Sabotage: Costs 1 turn, Random 0 - 2 Experience gained only for successful sabotage attempts. Gold random steal between 0% - 2%.
Revenge Sabotage: Costs 1 turn, Random 0 - 2 Experience gained only for successful sabotage attempts. Gold random steal between 0% - 2%.
Poison: Costs 35 turns. Exp gained from poisoning is dependent on your Upgrade level. If Upgrade Level 0 = 1 - 20 Exp, if Level is 10 = 10 - 20 Exp for each successful attempt.
Theft: Costs 30 turns. No Experience gained.
Conquest: Costs 10 turns. See Conquest section for levels & experience gain.
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Conquest

To help improve the skills & strength of your soldiers, you may send your soldiers on conquests against various denizens of the Kings of Chaos world.
Your quest starts with Wolves, after 15 successful conquests a new level will open which may require you to upgrade your Siege level in your armory to be able to attempt the new level.
After every successful attempt 75 Exp is gained however unsuccessful attempts give you 50 Exp. The amount of Exp you will receive decreases after 53 attempts.
Be warned you will incur damages to your weapons while conquesting, so make sure you keep on top of those repairs so you continue to succeed for each conquest.
The valuable Exp you gain can be used to upgrade your economy or technology levels in the Safe page or use it trade in the Trade page.
The final level Oliphaunts will always defeat you regardless of your SA. You will gain experience but will not receive repairs or gold.
You may undertake the same conquest multiple times as per your requirements.

Conquest Levels

To be successful on all conquest attempts you will need at least double SA strength to each conquest opponent's strength. (This is just a guide.)
Wolves: Siege upgrade needed - None - Reward : 10 Soldiers & 75 Exp for successful / 50 Exp for defended.
Halflings: Siege upgrade needed - Flaming Arrows - Reward : 10 Soldiers & 75 Exp for successful / 50 Exp for defended.
Gnomes: Siege upgrade needed - Ballistas - Reward : 20 Soldiers & 75 Exp for successful / 50 Exp for defended.
Ogres: Siege upgrade needed - Ladders - Reward : 20 Soldiers & 75 Exp for successful / 50 Exp for defended.
Goblins: Siege upgrade needed - Trojan Horses - Reward : 4 Spiders & 75 Exp for successful / 50 Exp for defended.
Wraiths: Siege upgrade needed - Catapults - Reward : 9 Spiders & 75 Exp for successful / 50 Exp for defended.
Giants: Siege upgrade needed - War Elephants - Reward : 41 Spiders & 75 Exp for successful / 50 Exp for defended.
Wizards: Siege upgrade needed - Siege Towers - Reward : 150 Spiders & 75 Exp for successful / 50 Exp for defended.
Fairies: Siege upgrade needed - Trebuchets - Reward : Random Gold & 75 Exp for successful / 50 Exp for defended.
Spectres: Siege upgrade needed - Black Powder - Reward : Random Gold & 75 Exp for successful / 50 Exp for defended.
Ghosts: Siege upgrade needed - Dynamite - Reward : Random Gold & 75 Exp for successful / 50 Exp for defended.
Fire Giants: Siege upgrade needed - Cannons - Reward : Random Gold & 75 Exp for successful / 50 Exp for defended.
Balrogs: Siege upgrade needed - Great Horn - Reward : Random Gold & 75 Exp for successful / 50 Exp for defended.
Eagles: Siege upgrade needed - Fists of Thor - Reward : Random Gold & 75 Exp for successful / 50 Exp for defended.
Basilisks: Siege upgrade needed - Ringwraiths - Reward : Random Gold & 75 Exp for successful / 50 Exp for defended.
Krakens: Siege upgrade needed - Saurons Ring - Reward : Random Gold & 75 Exp for successful / 50 Exp for defended.
Oliphaunts: Siege upgrade needed - Morgoth - Reward : 50 Exp, No Gold & No Repairs. Regardless of SA they will defeat you.
****Exp reduces the more conquests you do. Soldier/Weapon/Gold stop after 600 conquests per level. ****
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Vault

   
Your Vault can be found on your Armory & Upgrade page. Underneath your Available Funds you will see Vault Gold, below you can see how the Vault works.
Vault Tax will be removed every 6 hours, total is still 5% per 24 hours.
All gold from Attacks/Raids/Conquests now go directly to your Vault. You can still stack hits to do an upgrade but it can no longer be stolen.
Vault gold can now be used to train soldiers, buy mercanaries.
SAFE withdrawals now go directly to your Vault.
Selling your entire armory/individual weapons/tools will now see 100% of your sell go directly to your Vault.
If you sell to do an upgrade the upgrade button will use gold from your vault first.
Your current Vault gold will show under Safe gold in the box on the left side under Server Time.
Vault gold is displayed on the upgrade page under Available Funds.
Vault gold is displayed on the armory page under Available funds.
Buying weapons/tools from armory page uses vault gold first.
Amount of weapons/tools you can buy with Available funds/Vault gold is now displayed correctly.

Poison

How Poison works:-
To poison other players in the game you will need to train poison personnel that you will find on the Training page called Venomweavers at a cost of 4,000 per unit, you will also need to purchase new poison tools that are available in your Armory under Poison Tools that will increase your Poison Rating. To increase your Poison Rating you will also need to upgrade your Poison Skill on your Upgrades page.
Poison has 10 upgrade levels, below are what personnel can be poisoned as you upgrade each level as well as how hospital works.
Level 0: Only kills untrained soldiers.
Level 1: Kills all mercs types.
Level 2: Kills attack soldiers & defense soldiers.
Level 3: Kills spies & sentries.
Level 4: Kills serpentwardens & venomweavers.
Level 5: Kills thieves & rangers
Level 6: Unlocking this level kills hostages & unlocks the ability to send extra personnel to the hospital.
Level 7 through 10: Will only increase the kill ratio & the hospital explained below.
The ratio of kills & personnel sent to the hospital depends on your upgrade level. The troops that are sent to the hospital are removed from the targets personnel & can only be healed by sacrificing serpentwardens. The amount of serpentwardens needed to heal depends on your Antidote Skill level. Any troop not healed will die after spending 5 days in the hospital.
To poison another player it will cost you 35 turns & you can attempt to poison that player 10 times in 24 hours.
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Antidote

Antidote rating helps prevent other players from using Poison against you. Training Serpentwardens at a cost of 4,000 on the Training page, buying antidote tools on your Armory page under Antidote Tools as well as increasing your antidote upgrades on the Upgrades page will help prevent your personnel being hospitalized/killed from poison attacks. When poisoned your personnel can be hospitalized as well as killed, the higher upgrade level you have will help decrease the amount of serpentwardens needed to be sacrificed to heal your infected personnel.

 

Theft

 
How Theft works:-
To steal from other players in the game you will need to train personnel that you will find on the Training page called Thieves at a cost of 10,000 per unit, you will also need to purchase new theft tools that are available in your Armory under Theft Tools that will increase your Theft Rating. To increase your Theft Rating further you will also need to upgrade your Theft Skill on your Upgrades page.
Theft has 4 upgrade levels, below are what weapons/tools can be stolen as you upgrade each level.
Level 0: Only allows attack weapons to be stolen.
Level 1: Allows defense weapons to be stolen.
Level 2: Allows spy & sentry tools to be stolen.
Level 3: Allow poison & antidote tools to be stolen.
Level 4: Allows theft & vigilance tools to be stolen.
As you progress through the upgrade levels you will be able to steal other weapon/tool types from your targets armory.
To steal from another player it will cost you 30 turns & you can attempt to steal from that player 10 times in 24 hours.

Vigilance

 

Vigilance rating helps prevent other players from stealing weapons/tools from you. Training Rangers at a cost of 10,000 per unit on the Training page, buying Vigilance tools on your Armory under Vigilance Tools as well as increasing your Vigilance upgrades on the Upgrades page will help prevent your weapons/tools being stolen.

 
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Style Preferences

     
Themes
KoC now allows you to select the color theme you would like. When you create your account or login for the first time for the era you choose what race you are going to play & you will stay that race unless you change race. At the bottom of your Command Center you will see Style Preferences under Vacation mode. Here you can select the theme you want to use, there are currently 25 different themes to choose from. Changing your theme can be done as many times as you like throughout the Era, it does not cost you turns or experience to do so.
Layout
KoC now allows you to select the layout you would like with each layout changing the left menu. At the bottom of your Command Center you will see Style Preferences under Vacation mode. Here you can select the Layout you want to use, there are 3 different layouts to choose from.
Old: Kept for nostalgia where the left navigation is as it always has been.
New: New button images for the left navigation.
Mixed: Smaller left menu naviagation with most used buttons centered top of every page. (Beneficial for mobile users no need to move to the left menu navigation & zoom to see the buttons.)
You can change the layout as many times as you like with no cost of your turns or experience to do so. For instance if you are home on your PC/Laptop you might prefer to use the New layout but if you ever venture outside you can change to Mixed layout so the center navigations are easier to use on your mobile.
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New Player Tips

So you have found yourself in this realm of Chaos. There are certain tips and some advice you will be given from players with a wealth of knowledge, here are some to get you started.
Rewards page: Cliam you reward for creating your account. You will unlock more rewards the more tasks you complete in game.
Experience Per Turn Upgrade: Is the best upgrade to get. The higher your level the more Exp you will gain each turn. Can be used for Trading and Exp Upgrades.
Conquests: Is the best way to get experience early. Each level will give you Exp you can use for Trades and EXP Upgrades.
Attacks: Gold you steal goes directly into your VAULT. Gold cannot be stolen but can be stored until you have enough gold to Upgrade unless you purchase weapons/tools then VAULT gold is used.
VAULT: Stores gold for upgrades, make sure you do not buy weapons/tools if you have armory presets filled as it will spend all your gold in the VAULT.
Soldiers Per Min: You can increase your army size if you go to the SAFE page and upgrade your Soldiers Per Min. Make sure you deposit your Experience to do so.
Attack TFF Ratio: When attacking a player with lower TFF, the gold steal will be between 50% - 70% of what that player is holding. When attacking a player with higher TFF, the gold steal will be between 80% - 100% of what that player is holding. So smaller your TFF the better gold % you will get.
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Frequently Asked Questions

How much does this cost to play?
      Nothing. It's free, for now ads have been disabled. If you want to support the game you can donate to help with running costs. Otherwise Enjoy!
How are rankings calculated?
      All players are ranked in each of the 8 ranking categories of attack strength, defense strength, spy rating, sentry rating, poison rating, antidote rating, theft rating and vigilance rating. These 8
      rankings are added together to give your overall ranking.
What are the siege and fortification levels?
      See KoC Upgrades
What happened to all my stuff?
      Era 19 has begun! Beginning of each Era, we reset everyone's weaponry and army size to give everyone a fresh start. Now is the time to rebuild and prove yourself better than those around you!
Why am I losing gold and soldiers?
      You are probably being attacked. Check your attack log to see who attacked you, how many soldiers they killed and how much gold they stole from you.
How come I'm not listed in the rankings?
      Battlefield ranks are only recalculated every 5 minutes, so you will have to wait until rankings are generated to appear on the rankings page.
Why doesn't my rank improve when I get more weapons?
      Battlefield ranks are recalculated every 5 minutes, so you will have to wait to see how your ranking has been changed by upgrades or purchases.
How are Alliance Rankings calculated?
      Alliances are ranked by summing 1/(userrank+1) for every member of the alliance who has set that alliance to be their primary alliance. Top 10 Alliances are ranked by members' overall rank, Fiercest Alliances are ranked by members' Strike Action rank, etc.
Why don't I ever kill any enemy soldiers?
      The bigger your army, the more casualties you are likely to suffer. Armies small enough will not usually suffer casualties because this would hurt the army much more.
How do I change my race?
      If you have played Kings of Chaos in a previous age, the first time you log in you will be asked to select the race you want to play, if you want to change your race during an era you can trade exp for a race change in the Trade center. If you are new you will choose your race when you register.
I forgot my password, what should I do?
      Go to this page and you can get your password emailed to you. Check your spam folder as well as your inbox, if you are still having trouble contact a game admin.
What is the ratio for my Spies to be able to successfully recon another player?
      Your Spy rating needs to be 1-3 of the player you wish to recon Sentry rating, ie. if you have 100m spy you can recon up to 300m sentry.
What is the ratio for my Spies to be able to successfully sabotage/revenge sabotage another player?
      Your Spy rating needs to be 1-1.5 of the player you wish to sabotage/revenge sabotage Sentry rating. ie. if you have 100m spy you can sab up to 150m sentry.
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Glossary

#koc-stats bot on Discord: Information about the game on Discord available to all players. You can find the commands via typing k!help in a discord channel where the bot is available.
Alliance: Multiple players working together for a common goal, or just to have fun. You can find a list of alliances on the Kings of Chaos forums.
Armory: The place to purchase weapons via your Armory page.
Army Size: The number of recruits you have determines the amount of gold you get each turn (TBG).
AAT: The amount of weapons/tools that can be destroyed by a successful sabotage/revenge sabotage attempt.
Attack: Used to steal gold and hostages from another player in the game.
Attack Log: A log of everyone who you have attacked recently, & anyone who has attacked you recently.
Attack Turns: See Game Turns Cost/Exp Gain section.
Battlefield (BF): The Attack button in the Menu Bar on the left side of the page takes you to the Battlefield page, a listing of other players ranked near you. If you have previously reconned a player, you will see an eye in the first column that will link you to your intelligence log when clicked. The amount of gold in a player's treasury will be displayed if your Spy Rating is much larger than the opponent's Sentry Rating. You can use Back/Next buttons to search the battlefield for other targets. You can also check how your account stacks up against the rest of the game via the Analysis page.
Battlefield Policy (BP): Unwritten rule alliances like to enforce on players. Mainly consists of:- "Do not hit me for x amount of TBG or you will be told off, reported for shit hitting, approved for alliance sabbs/masses". Your choice to abide by it or not, it is not KoC Law.
Blackpowder Missle (BPM): Currently the strongest attack weapon.
Buddy List Icons: Left side of your battlefield shows your buddy list icons. Your commander, officers, sub officers, alliance members, farm list targets, & those you have reconned will also show an icon.
Farm List War List Maxed
By You
RevMaxed
By You
Maxed Daily Recon Friend
Enemy Ignored Rogue Alliance Commander Officer Sub Officer
CAPTCHA: Completely Automated Public Turing test to tell Computers & Humans Apart. The random images used to deter cheating.
Casualties: Normal losses suffered in the course of attacking & defending. If your army is not very big, you will probably not suffer very many casualties, if any.
Clan: See Alliance.
Commander: The person whose page you visited before joining, possibly the person who told you about Kings of Chaos.
Command Center: Clicking here allows you to view your own stats, including stats that are not available to everyone else.
Defensive Action (DA): The total defending power of your army. Based on your trained defense soldiers, untrained soldiers, mercenaries, their weapons, your Fortification upgrade & your Technological Development upgrade.
Dwarves: One of the races in Kings of Chaos. Dwarves get: 10% Income Bonus, 40% Defense Bonus, 10% Spy Bonus, 10% Theft Bonus.
Elves: One of the races in Kings of Chaos. Elves get: 10% Income Bonus, 35% Spy Bonus, 15% Theft Bonus, 10% Poison Bonus.
Era: The length of the round, which varies but usually lasts roughly three to four months. Between eras, your army size, wealth, weapons, & race will be reset, giving you a chance to change races. You will, however, get to keep your officers.
Experience: You can gain experience (Exp) in many ways. You can gain experience from conquesting, a successful attack 120 Exp, defended 40 Exp, a successful raid 15 Exp, a defended raid 8 Exp. Also successful sabotage/revenge sabotage (random Exp given) or via upgrading your Exp per turn. Exp can also be traded for turns & used for upgrades on the Safe page.
Experience Cap: Experience is now capped at 30,000 Exp. Once your cap is reached your Experience Per Turn is automatically deposited into the Experience Safe. Experience gained from attacking/raids/sabotage/revenge sabotage does not count towards the cap. Only Experience Per Turn is capped.
Experience Safe: The Safe page has the option to deposit experience into a bank so that you can save up to upgrade SPM, Tech, Econ & Safe. Experience left in your Safe after completeing your upgrades cannot be used, so best to keep on top of how much you deposit.
Fortifications: These contribute to the strength of all your defense troops & weaponry. The basic fortification is "Camp" - you can upgrade your levels via Upgrades page.
Goblins: One of the races in Kings of Chaos. Goblins get; 10% Income Bonus, 25% Poison Bonus, 20% Vigilance Bonus, 15% Hostage Bonus.
Ghosted/ghosting: Sabotage/revenge sabotage or recon missions that are successful & were not intercepted so that the player who was sabotaged/revenge sabotaged or reconned has no knowledge or record of the mission.
Gold: The basic monetary unit of Kings of Chaos. Spend gold in your Armory page to purchase weapons.
Hospital: Poisoned personnel if not killed will be sent to hospital where you will have to sacrifice your Serpentwardens personnel to heal them or let them die.
Hostages: When attacking you are able to take hostages from the enemy. Hostages need to be healed if you want them to become part of your untrained army. You need to heal them on the Training page. If you do not heal them a % will die every Sunday.
Humans: One of the races in Kings of Chaos. Humans get: 10% Income Bonus, 30% Attack Bonus, 20% Sentry Bonus, 10% Poison Bonus.
Intelligence: A list of other players whom you have spied, sabotaged or revenge sabotaged, or from whom you have intercepted spies. NOTE: Not all missions are intercepted. As they are not recorded, they are called "ghosted".
Invisibility Shield (IS) Currently the strongest defensive weapon.
Losses: See Casualties.
Lost Weapon Log: Gives you the ability to see what weapons/tools you have lost to sabotage/revenge sabotage. The lost weapons log is availble for viewing in your Logs page.
Low Hit: A hit that players will complain about if they deem the hit you made lower than what they think they can hold. It is up to you to work out what is a good hit for you, although if too low could lead to someone having a hissy fit.
Officer: One of the people who visited your link & decided to join up. They help make your alliance stronger.
Orcs: One of the races in Kings of Chaos. Orcs get: 10% Income Bonus, 30% Attack Bonus, 20% Antidote Bonus, 10% Spy Bonus.
Player: A player in Kings of Chaos.
Poison: To poison someone, you use 35 game turns. You can poison any player 10 times per 24 hrs with each upgrade level allowing you to poison different personnel. Some of the personnel you inflict with poison can be hospitalized & are removed from the targets total TFF until healed.
Purchases: Everytime you purchase a weapon/tool you can see it in your Logs page.
Profile: An in-depth description of a player, showing stats useful to know when deciding when to attack them.
Protection Mode: When your account has just been created or comes out of vacation mode, you must wait until you are ranked before you can attack anyone. This takes 15 minutes. Your account cannot be attacked within this time frame & will remain hidden on the battlefield.
Race: The type of player someone is. There are seven races: Humans, Dwarves, Elves, Orcs, Undead, Trolls & Goblins.
Raid: Used to deal damage to a player via soldiers/spies & sentries losses. Raids cost 15 turns, for successful raid you will gain 15 Experience / For an unsuccessful raid you will gain attack 8 Experience.
Rank: All players are ranked in each of the 8 ranking categories of Attack strength, Defense strength, Spy rating, Sentry rating, Poison rating, Antidote rating, Theft rating and Vigilance rating. These 8 rankings are added together to give your overall ranking. Rank shows how well you are doing compared to all other armies in Kings of Chaos. The person with the smallest sum will be ranked first, next smallest is second, etc. To achieve a high rank you must have good ratings in all four areas of the game.
Ranger/Rangers: Personnel used to stop the injustice of those trying to steal from you.
Recent Logs: This box indicates when you were last attacked, sabbed, or reconned. Even if a player ghosts you the last sabbed still indicates when someone sabbed you.
Reconnaissance (Recon): Using spies to learn about another player's personnel, weapons, & military effectiveness.
Recruit Link: Used to recruit players from outside in the real world. Also to verify your account when joining Discord.
Revenge Sabbs: When a player has been sabbed to their max daily loss & they choose to sabb your account, Revenge Sabbs open up on the players attack page so you get to have 4 attempts at getting revenge on that player. You can be successful 4x only.
Rogue: Made up word by alliances to describe someone who loves to sabb.
Sabotage/Sabbed: Using spies to remove another player's weapons so they cannot be used in combat. All weapons or tools that have been successfully sabotaged are removed from your armory immediately.
Sabotage Experience/Gold Stolen: Costs 1 turn, Random 0 - 2 Experience gained only for successful sabotage attempts. Gold random steal between 0% - 2%.
⚪  To gain Experience & Gold you must Sabotage/Revenge Sabotage over 100m value of whatever Weapon/Tool you are attempting to Sabotage.
⚪  For example 100 - 1,000 Strength Weapons/Tools, 223 - 600 Strength Weapons/Tools so on. It is up to you to work out the amount needed to Sabotage/Revenge Sabotage.
Sentry Rating: The strength of your counter-espionage forces. Based on the number of sentries in your army, your sentry level & tools that are held & your Technological Development upgrade.
Siege Technology: This contributes to the overall strength of all your attack troops & weaponry. The basic is "None" - it can be upgraded in the Upgrades page.
Soldiers Per Minute: With the Recruiter removed from the game Soldiers Per Minute has been added. In the Upgrades page you can upgrade your SPM using gold to receive the level of soldiers you have added to your untrained every turn.
Spy Rating: The strength of your espionage forces. Based on the number of spies in your army, your spy level, tools that are held & your Technological Development upgrade.
Spy Skill/Spy Level: The skill level of each individual spy & sentry in your army. Upgrading strengthens all of your spies & sentries.
Stacker: Formally known as a sell account for mains, but no longer as all attacks now go directly to your vault. You can no longer stack gold from attacks for other players.
Stats Link: Can be found by clicking yourself on the attack page (battlefield or BF) & checking in the address bar of your browser.
Strike Action (SA): The total offensive power of your army. Based on your trained attack soldiers, untrained soldiers, mercenaries, their weapons, Siege Technology upgrade & your Technological Development upgrade.
Subofficer: One of your officers' officers, or their officer, etc.
TimeStamp: TimeStamps have been added to attack & sabotage/revenge sabotage logs, you will now see year, month, date, hours, minutes, seconds of when you were attacked/sabbed.
Theft: To steal from another player you use 30 turns with 10 attempts per 24hrs. Currently only weapons/tools can be stolen from other players.
Thief/Thieves: Personnel that you can train to steal weapons/tools from other players.
Tool: Purchasing tools increases the effectiveness of your spies or sentries. You can buy tools in the Armory.
Total Fighting Force: The total number of your trained & untrained soldiers, plus any mercenaries you may have.
Trolls: One of the races in Kings of Chaos. Trolls get: 10% Income Bonus, 30% Theft Bonus, 20% Casualty Bonus, 10% Attack Bonus.
Turn: The basic unit of time in Kings of Chaos. Currently you receive 1 attack turn every minute.
Turn Based Gold (TBG): The gold you get each turn. Your TBG is based on how many soldiers are in your army, with certain races getting income bonuses. Soldiers contribute most to your TBG. Spies & sentries contribute less to your TBG. Mercenaries do not contribute towards TBG.
Undead: One of the races in Kings of Chaos. Undead get: 10% Income Bonus, 30% Sentry Bonus, 20% Hostage Bonus, 10% Defense Bonus.
Unique Link / Unique ID: The link used to recruit players to join as your officer to increase your alliance.
Vacation Mode (vmode): An option to deactivate (suspend) your account for a length of time (minimum 3 days - maximum 10 days). Useful if you are going on a long trip & won't be able to play KoC during that time. Once you are in vacation mode you must wait until the time has elapsed before playing, so be careful. You receive no TBG (turn based gold) or attack turns while in vacation mode, your account receives nothing at all. When your account comes out of vacation mode, you cannot be attacked or raided, once ranked you are fair game. Vacation mode can only be entered into once per era..
Vault: When selling your armory/individual weapons, 100% of the total will go into your Vault automatically. You can then use that vault gold for buying weapons/tools, repairing weapons & upgrades. When buying weapons/tools/repairing/upgrading your vault gold is used first then your available funds. (see Vault)
Weapons: Offensive or defensive equipment for soldiers in your army. Attack weapons are only used when you attack, defense weapons are only used when you defend. You can only use as many weapons as you have soldiers, & you can buy weapons in the Armory. Your soldiers are not very effective without weapons.
Still have questions? If you have a question that wasn't answered in this guide, try heading over to the Kings of Chaos forum or the Kings of Chaos Discord server via the "chat" link at the top of every KoC page).
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KoC Upgrades

Siege
Level Name Cost Gold Cumulative Gold
0 No Such Level 0 0
1 Flaming Arrow 50,000 50,000
2 Ballista 100,000 150,000
3 Battering Ram 200,000 350,000
4 Ladders 400,000 750,000
5 Trojan Horse 800,000 1,550,000
6 Catapults 1,600,000 3,150,000
7 War Elephants 3,200,000 6,350,000
8 Siege Towers 6,400,000 12,750,000
9 Trebuchets 12,800,000 25,550,000
10 Black Powder 25,600,000 51,150,000
11 Sappers 51,200,000 102,350,000
12 Dynamite 102,400,000 204,750,000
13 Greek Fire 204,800,000 409,550,000
14 Cannons 409,600,000 819,150,000
15 Great Horn 819,200,000 1,638,350,000
16 Fists of Thor 1,638,400,000 3,276,750,000
17 Ringwraiths 3,276,800,000 6,553,550,000
18 Saurons Ring 6,553,600,000 13,107,150,000
19 Morgoth 13,107,200,000 26,214,350,000


Covert Skill
Level Name Cost Gold Cumulative Gold
1 Peeping Tom 17,500 17,500
2 Scout 35,000 52,500
3 Informer 70,000 122,500
4 Operative 140,000 262,500
5 Slueth 280,000 542,500
6 Snoop 560,000 1,102,500
7 Counterspy 1,120,000 2,222,500
8 Observer 2,240,000 4,462,500
9 Mole 4,480,000 8,942,500
10 Raven 8,960,000 17,902,500
11 Bagman 17,920,000 35,822,500
12 Watcher 35,840,000 71,622,500
13 Agent 71,680,000 143,342,500
14 Intelligence 143,360,000 286,702,500
15 James Bond 286,720,000 573,422,500
16 All Seeing Eye 573,440,000 1,146,862,500
17 Eye of Sight 1,146,880,000 2,293,742,500
18 Eagle Eye 2,293,760,000 4,587,502,500
19 One Eyed Pirate 4,587,520,000 9,175,022,500
20 George Love 9,175,040,000 18,350,062,500


Poison Skill
Level Name Cost Gold Cumulative Gold
1 Venomous Tincture 1,000,000,000 1,000,000,000
2 Serpentblood Elixir 2,000,000,000 3,000,000,000
3 Banebane Draught 3,000,000,000 6,000,000,000
4 Wyrmfire Serum 4,000,000,000 10,000,000,000
5 Dreadfang Elixir 5,000,000,000 15,000,000,000
6 Viper Vein Vial 6,000,000,000 21,000,000,000
7 Miasmic Venom Concoction 7,000,000,000 28,000,000,000
8 Noxious Nectar Brew 8,000,000,000 36,000,000,000
9 Corrosive Cobra Elixir 9,000,000,000 45,000,000,000
10 Plaguebearer Potion 10,000,000,000 55,000,000,000


Theft Skill
Level Name Cost Gold Cumulative Gold
1 Shroud of Mist 1,500,000,000 1,500,000,000
2 Veil of Twilight 3,000,000,000 4,500,000,000
3 Eclipse Cloak 4,500,000,000 9,000,000,000
4 Nightshade Mastery 6,000,000,000 15,000,000,000


Safe Upgrade
Level Name Percentage Cost EXP Cumulative EXP
1 Old Mattress 5% Initial Level 0
2 Dirty Sock 10% 5,000 5,000
3 Tin Can 15% 7,500 12,500
4 Vault 20% 17,500 30,000
5 Armored Vehicle 25% 25,000 55,000
6 Fort Knox 30% 40,000 95,000
7 Under Bon's Bed 40% 50,000 145,000


Economic Development
Level Name EXP Cost Cumulative EXP Gold Per Turn + 10% Income Bonus
0 None 0 0 0 0
1 Hunting 75 75 400 440
2 Farming 150 225 1,000 1,100
3 Fishing 300 525 2,600 2,860
4 Mining 600 1,125 6,200 6,820
5 Construction 1,200 2,325 15,600 17,160
6 SpiceTrade 2,400 4,725 39,000 42,900
7 Feudal 4,800 9,525 97,600 107,360
8 Trade 6,000 15,525 163,013 179,314
9 Exploration 7,200 22,725 244,200 246,620
10 Masonry 10,200 32,925 411,563 452,719
11 Imperial 13,200 46,125 610,400 671,440
12 Urbanization 17,500 63,625 1,081,625 1,189,787
13 Mercantile 22,300 85,925 1,525,800 1,678,380
14 PortTrade 32,550 118,475 2,525,000 2,777,500
15 Plantation 42,330 160,805 3,814,600 4,196,060
16 Manufacturing 62,875 223,680 6,000,000 6,600,000
17 Industrial 83,445 307,125 9,536,800 10,490,480


Technological Development
Level Name EXP Cost Cumulative EXP Multiplier
0 None 0 0 1.00x
1 Spear 300 300 1.05x
2 Fire 350 650 1.10x
3 Oven 400 1050 1.16x
4 Pottery 460 1,510 1.22x
5 Domestication 520 2,030 1.28x
6 Copper 600 2,630 1.34x
7 Wheel 690 3,320 1.41x
8 Writing 800 4,120 1.48x
9 Bronze 920 5,040 1.55x
10 Irrigation 1,060 6,100 1.63x
11 Woodworking 1,210 7,310 1.71x
12 Archery 1,400 8,170 1.80x
13 Salt 1,610 10,320 1.89x
14 Sailing 1,850 12,170 1.98x
15 Masonry 2,120 14,290 2.08x
16 Forum 2,440 16,730 2.18x
17 Furnace 2,810 19,540 2.29x
18 Ironworking 3,230 22,770 2.41x
19 Library 3,710 26,480 2.53x
20 Medicine 4,270 30,750 2.65x
21 Timekeeping 4,910 35,660 2.79x
22 Market 5,650 41,310 2.93x
23 Monastery 6,490 47,800 3.07x
24 Windmill 7,470 55,270 3.23x
25 Printing 8,590 63,860 3.39x
26 Civil Code 9,880 73,740 3.56x
27 Shipbulding 11,360 85,100 3.73x
28 Astronomy 13,060 98,160 3.92x
29 Chemistry 15,020 113,180 4.12x
30 Gunpowder 17,270 130,450 4.32x
31 Economics 19,860 150,310 4.54x
32 Cotton Gin 22,840 173,150 4.76x
33 Ballistics 26,270 199,420 5.00x
34 Metallurgy 30,210 229,630 5.25x
35 Laboratory 34,740 264,370 5.52x
36 Mechanics 39,950 304,320 5.79x
37 Textiles 45,950 350,270 6.08x
38 Thermodynamics 52,840 403,110 6.39x
39 Steam Engine 60,760 463,870 6.70x
40 Assembly Line 69,880 533,750 7.04x
41 Electricity 80,360 614,110 7.39x
42 Cooking 92,410 706,520 7.76x
43 Obi Bon Kenobi 106,270 812,790 8.15x




Fortification
Level Name Cost Gold Cumulative Gold
0 Camp 0 0
1 Stockade 50,000 50,000
2 Rabid Pitbulls 100,000 150,000
3 Walled Town 200,000 350,000
4 Towers 400,000 750,000
5 Battlements 800,000 1,550,000
6 Portcullis 1,600,000 3,150,000
7 Boiling Oil 3,200,000 6,350,000
8 Trenches 6,400,000 12,750,000
9 Moat 12,800,000 25,550,000
10 Drawbridge 25,600,000 51,150,000
11 Fortress 51,200,000 102,350,000
12 Stronghold 102,400,000 204,750,000
13 Palace 204,800,000 409,550,000
14 Keep 409,600,000 819,150,000
15 Citadel 819,200,000 1,638,350,000
16 Hand of God 1,638,400,000 3,276,750,000
17 Gate of Hell 3,276,800,000 6,553,550,000
18 Titans Shield 6,553,600,000 13,107,150,000
19 Hancock 13,107,200,000 26,214,350,000


Sentry Skill
Level Name Cost Gold Cumulative Gold
1 Barbed Wire 17,500 17,500
2 Pit & Spikes 35,000 52,500
3 Traps 70,000 122,500
4 Trip Wire 140,000 262,500
5 Hidey Hole 280,000 542,500
6 Guard Dogs 560,000 1,102,500
7 Lookouts 1,120,000 2,222,500
8 Sentry Pavilion 2,240,000 4,462,500
9 Shield Wall 4,480,000 8,942,500
10 Wolfhound 8,960,000 17,902,500
11 Tracking Tactics 17,920,000 35,822,500
12 Traps XXI 35,840,000 71,622,500
13 Coffee 71,680,000 143,342,500
14 Mystical Eyepatch 143,360,000 286,702,500
15 Lavastines Hounds 286,720,000 573,422,500
16 Thou Shalt Not Be Named 573,440,000 1,146,862,500
17 Defias Brotherhood 1,146,880,000 2,293,742,500
18 Mystical Seer Tower 2,293,760,000 4,587,502,500
19 Shiver Me Timbers 4,587,520,000 9,175,022,500
20 UnABooner 9,175,040,000 18,350,062,500


Antidote Skill
Level Name Cost Cumulative Gold
1 Ward of the Adder 1,000,000,000 1,000,000,000
2 Venomward Sentinel 2,000,000,000 3,000,000,000
3 Serpentbane Warding 3,000,000,000 6,000,000,000
4 Wyrmguard Vigil 4,000,000,000 10,000,000,000
5 Basiliskbane Aegis 5,000,000,000 15,000,000,000
6 Naga Nullification Barrier 6,000,000,000 21,000,000,000
7 Toxicbane Shielding Ward 7,000,000,000 28,000,000,000
8 Venomfang Wardenship 8,000,000,000 36,000,000,000
9 Manticore Miasma Ward 9,000,000,000 45,000,000,000
10 Hydra Hexbane Citadel 10,000,000,000 55,000,000,000


Vigilance Skill
Level Name Cost Gold Cumulative Gold
1 Watchful Eye 1,500,000,000 1,500,000,000
2 Stalwart Guardian 3,000,000,000 4,500,000,000
3 Vigilant Sentinel 4,500,000,000 9,000,000,000
4 Unyielding Protector 6,000,000,000 15,000,000,000


Increase Experience
Level Name EXP Gain Cost Gold Cumulative Gold
1 Rolz Leaky Shed 1x EXP You start with this doofus 0
2 Homemade laboratory 2x EXP 200,000,000 200,000,000
3 University Chemistry Lab 3x EXP 550,000,000 750,000,000
4 Global Research Network 4x EXP 800,000,000 1,550,000,000
5 Heisenberg Breaks Bad 5x EXP 1,000,000,000 2,550,000,000
6 Quantum Mechanics Institute 6x EXP 2,000,000,000 4,550,000,000


Soldier Per Turn
Level Name Cost EXP Cumulative EXP Soldier per turn Soldier per 24hrs
1 Unborn Infantry 0 0 2 2,880
2 Wee Laddies Of The Ish 225 225 3 4,320
3 Dads Army 412 637 4 5,760
4 Lets build An Army 450 1,087 5 7,200
5 Call To Arms 487 1,574 6 8,640
6 Hobbits From Underhill 525 2,099 7 10,080
7 Lord of the Draft 562 2,661 8 11,520
8 The Blood Bandits 600 3,261 9 12,960
9 The Doom Squad 675 3,936 10 14,400
10 Hallowed Horde 750 4,686 11 15,840
11 The Death Squadron 975 5,661 12 17,280
12 The Culling Cavalry 1050 6,711 13 18,720
13 Forgotten Soldiers 1125 7,836 14 20,160
14 Crimson Curators 1200 9,036 15 21,600
15 The Forgotten Battalion 1275 10,311 16 23,040
16 The Orcan Swarm 1350 11,661 17 24,480
17 The Hopeless 1425 13,086 18 25,920
18 Venom Troops 1500 14,586 19 27,360
19 The Red Regiment 1575 16,161 20 28,800
20 Peace Bringers 1800 17,961 21 30,240
21 The Doomed Ones 1875 19,836 22 31,680
22 The Sentinels 1950 21,786 23 33,120
23 The Swarm 2025 23,811 24 34,560
24 The Rangers 2100 25,911 25 36,000
25 The Immortals 2250 28,161 26 37,440
26 Broken Brigade 2550 30,711 27 38,880
27 The Ruthless Humans 2700 33,411 28 40,320
28 The Fire Troops 2850 36,261 29 41,760
29 Forsaken Undead 3000 39,261 30 43,200
30 The Crimson Keepers 3150 42,411 31 44,640
31 Ruthless Ravagers 3450 45,861 32 46,080
32 Death Formation 3600 49,461 33 47,520
33 Ruby Riders 3750 53,211 34 48,960
34 War Machine 3900 57,111 35 50,400
35 Army Of Darkness 4050 61,161 36 51,840
36 The Demandalorian 4200 65,361 37 53,280
37 The Forsaken Army 4350 69,711 38 54,720
38 The Death Corps 4500 74,211 39 56,160
39 Prime Preservers 4650 78,861 40 57,600
40 Death Division 5100 83,961 41 59,040
41 The Supreme Commanders 5400 89,361 42 60,480
42 Elves Of Rivendell 5550 94,911 43 61,920
43 The Super Soldiers 5700 100,611 44 63,360
44 The Invincibles 5850 106,461 45 64,800
45 The Hellfire Legion 6000 112,461 46 66,240
46 Release The Kraken 6150 118,611 47 67,680
47 Flaming Hell Army 6300 124,911 48 69,120
48 The New Order 6450 131,361 49 70,560
49 Forest Of Ents 6600 137,961 50 72,000
50 Clone Army 6750 144,711 51 73,440
51 Muddy Peasants 6900 151,611 52 74,880
52 Turnip Tossers 7050 158,661 53 76,320
53 Chicken Chasers 7200 165,861 54 77,760
54 Fumbling Footmen 7350 173,211 55 79,200
55 Mutton Munchers 7500 180,711 56 80,640
56 Cowardly Squires 7650 188,361 57 82,080
57 Grumpy Guards 7800 196,161 58 83,520
58 The Sneezing Archers 7950 204,111 59 84,960
59 Sir Farts-a-Lot 8100 212,211 60 86,400
60 Tipsy Swordmasters 8250 220,461 61 87,840
61 Bumbling Bowmen 8400 228,861 62 89,280
62 Butterfingered Bandits 8550 237,411 63 90,720
63 Bumbling Berserkers 8700 246,111 64 92,160
64 Barrel Bellies 8800 254,911 65 93,600
65 Wobbly Wizards 8950 263,861 66 95,040
66 Goblin Ticklers 9000 272,861 67 96,480
67 Oafish Ogres 9250 282,111 68 97,920
68 RLs OOC funhouse 9500 291,611 69 99,360
69 Anyway Up 69 10000 301,611 70 100,800
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